Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

Recommended Posts

I'm MRevelle83, and while technically I have been part of this site for a few months, it wasn't until now that I actually had the time to get a good look at it. I like this place. :)

 

I've been an active user of RPG Maker for years- right now I am focused on VX Ace, though I've used the console RPG Makers (still do, in fact) for the longest time. I'm usually at the site RPG Maker Magazine, though it looks like I'll be here too.

 

---

 

Oh, and I might as well ask. I've noticed some of the resources here are from other sites? There is a contest that I am entering right now, and one of the rules is no copyrighted material. I was eyeing this titile screen-

 

http://www.gdunlimited.net/resources/image/5287/skeletons-artwork-2126x1336-wallpaper_wwwwallpaperwacom_42jpg

 

... and didn't know if that counted? I see the artist's signature on it and didn't know whether it being posted here meant it was a royalty free thing or not? Or is there something I'm missing? Newbie and all. :)

Share this post


Link to post
Share on other sites

I'll skip the introduction, it's not my thing. <- Introduction in itself.

Now. This is the internet, most sites don't usually own the resources that they provide, so it depends on the original creator to determine how their resources can be used. But in general if something is available on one or more sites, it's probably ok to use it at the very least for free projects like a contest.

Share this post


Link to post
Share on other sites

Welcome to GDU!

Salty's right. Generally with RPG Maker, if you're using someone else's stuff, it's most likely ok to use it as long as you're not selling your game and they haven't said otherwise.

 

I can't see why someone would use a console RPG Maker just because it's most likely extremely limited. I know next to nothing about them though.

Share this post


Link to post
Share on other sites

Welcome! I hope you enjoy your stay :)

btw do you have any projects under development? Could you please tell me about that contest?

Good luck!

Share this post


Link to post
Share on other sites

Thanks, I'm sure I will enjoy my stay here. :)

I'll skip the introduction, it's not my thing. <- Introduction in itself.

Now. This is the internet, most sites don't usually own the resources that they provide, so it depends on the original creator to determine how their resources can be used. But in general if something is available on one or more sites, it's probably ok to use it at the very least for free projects like a contest.

 

I'm sure it is okay to use. I had to ask because for this contest, the rules had stated that there was to be no assets from copyrighted content in any way. Some of the resources here had artists signatures on them, some were based on commercial projects like Sonic the Hedgehog, etc.

 

It's fine for free, normal RPG Maker games, true, but some content creators would argue a contest with prize money counts as commercial. I had contacted the scripter at http://www.himeworks.com/ to use some of the scripts in my game for the contest. However, to use scripts in a commercial game, they require a license purchase, and I was informed that the contest is considered by him a commercial venture. If I was to use certain resources from this site, I wanted to avoid having any problems later. That one resource I linked specifically came from http://wallpaperswa.com/ which is 'free' wallpapers, it just means you could use them as wallpapers for free and that is all.

 

Welcome to GDU!

Salty's right. Generally with RPG Maker, if you're using someone else's stuff, it's most likely ok to use it as long as you're not selling your game and they haven't said otherwise.

 

I can't see why someone would use a console RPG Maker just because it's most likely extremely limited. I know next to nothing about them though.

 

Console makers ARE limited. It's why I'm moving onto VX Ace after I get the last project finished. :)

 

Though, I have no trouble admitting that the console RPGM projects I have are mainly just for a select group of people to play. Personally, the only one I use is the one from the PlayStation One- a 14 year old RPGM software at this time. I'd have moved on to the PS2 versions, but I didn't care for them as much. RPGM3 was so limited in scope, I couldn't imagine a complete game being made with it. You know that 10 event limit in VX Ace Lite? That is standard in this game that I paid $60 for back in the day. :(

 

RPGM2 was powerful, but I figured, if I was going to learn complex coding and work my butt off making something... then I will use a PC maker where people would actually play it. Heck, where people CAN play it. It's a pain in the rear getting PS2 game saves online. The software necessary had stopped production even back when the PS2 was the current system. Then PS3 did away with backwards compatibility, then PS2 classics on PS3 downloads used a completely different file system... then you have to go through a horrendous twelve step program to convert files to ones you want (PS2 virtual data to classics save file, etc.)... man, there is no feasible way to excuse the time spent trying to get PS2 RPGM saves online anymore. :(

 

Welcome! I hope you enjoy your stay :)

btw do you have any projects under development? Could you please tell me about that contest?

Good luck!

 

http://contest.rpgmakerweb.com/

 

Thank you! :)

 

The contest ends June 29th, but... the goal is the make a 1 hour game. The judges have stated that they most likely won't play over that, with the exception of one who may if he likes the game enough. There is still time to make something in VX Ace or so if you are interested? Actually, you can use any engine to make a game, but with the time left it might be a little difficult getting any game finished- even an hour game- unless it has a streamlined process like Ace does.

 

So anyway, my projects under development are two (well, technically three, but the third isn't started yet) for VX Ace. One is the contest entry, and the other is a sequel to my PS1 RPGM game. There is a third project, but it is the aforementioned PS1 RPGM game. It is a sequel to this game here:

 

 

As you can see by the video, RPG Maker games on the PS1 are extremely limited. No wonder I'm moving onto VX Ace. :) And yes, these guys doing the Let's Play will be doing one for mine when it is 100% finished. It is pretty much just them that are the target audience for my game. I hope to change that with Survival 3 for VX Ace though. More than 2 people might actually have the capability to play them! :P

Edited by MRevelle83

Share this post


Link to post
Share on other sites

http://contest.rpgmakerweb.com/

 

Thank you! :)

 

The contest ends June 29th, but... the goal is the make a 1 hour game. The judges have stated that they most likely won't play over that, with the exception of one who may if he likes the game enough. There is still time to make something in VX Ace or so if you are interested? Actually, you can use any engine to make a game, but with the time left it might be a little difficult getting any game finished- even an hour game- unless it has a streamlined process like Ace does

Uh it seems I'm a bit too late...I have bad a memory from a game developing contest that I entered before, It was somehow...fake?! Damn I guess I'm so unlucky. I always have many ideas in my head...No time to use them :ehh: Anyway let us know if you won!

 

So anyway, my projects under development are two (well, technically three, but the third isn't started yet) for VX Ace. One is the contest entry, and the other is a sequel to my PS1 RPGM game. There is a third project, but it is the aforementioned PS1 RPGM game. It is a sequel to this game here:

 

 

As you can see by the video, RPG Maker games on the PS1 are extremely limited. No wonder I'm moving onto VX Ace. :) And yes, these guys doing the Let's Play will be doing one for mine when it is 100% finished. It is pretty much just them that are the target audience for my game. I hope to change that with Survival 3 for VX Ace though. More than 2 people might actually have the capability to play them! :P

Wow. I can't manage to develop more than one game at the same time! Make sure to keep them high-quality! I'm not into PS btw.

Share this post


Link to post
Share on other sites

I'm putting all the effort I can into each of the projects. :) And I will let you all know if I do any good in this contest.

Share this post


Link to post
Share on other sites

Because he's new and occasionally introduction topics get lots of extra attention. Some people get hardly any for no particular reason. Part of it might have to do with when it's posted, what is said in the topic, how people reply, etc. We've had much more popular introduction tropics before and it definitely helps that there's more to talk about in this one than just "Hi, welcome to GDU"

Share this post


Link to post
Share on other sites

Hello again everyone!

 

I'm just popping in to say I'm still here. True, I don't post much, but I'm like that at every forum I visit. Lettin' you all know I didn't leave. :)

 

Also right now I'm still working on the main game of the Indie contest entry from like half a year ago. I should make a topic about that later on.

Share this post


Link to post
Share on other sites

Thanks! :)

 

It's called Decrepit Progeny. The link provided at the Indie contest's site was temporary, but it's available here-

http://www.rpgmmag.com/rmvault/rmvxa/games/221/decrepit-progeny

 

It says 'demo' but it is still technically a full game as "Old Blood" is the prologue chapter. That page will also be one of the places the main game will be hosted (it will be listed there as Full Game - New Blood). Also, it really shows in that game that I was rushing it- kinda hard to follow storyline (which will most likely be retconned unfortunately) and a bloated DL size as I had to include RTP files as part of the contest. The main version will have any RTP files I used duplicated so I don't have to do that, but I didn't have time to do that during the contest. So a 220 mb download it is. :/

 

Just for posterity's sake, though, the original page at the contest site is here

http://contest.rpgmakerweb.com/game/view/id/517#.VJrmeP8FABg

Edited by MRevelle83

Share this post


Link to post
Share on other sites

I just started Decrepit Progeny. Looking good so far.

 

I'm not too into RMVX or Ace games, for whatever reason--maybe I just haven't played enough of them? But this might turn out to be one I really enjoy. :)

Share this post


Link to post
Share on other sites

Thank you. :)

 

I'm working on the main game right now. I'm not sure how much 'in-continuity' that prologue will be but it's a good indicator of the final game. Hopefully I'll have a good demo of the main portion ready soon.

Share this post


Link to post
Share on other sites

Awesome. I'm looking forward to your new game. Although I've stopped playing Decrepit Progeny thanks to breaking my earbuds.... for the third time in a few months. I'll get back on it when I buy some new ones, since I want to be fully immersed in whatever I'm playing. 

 

When I opened the game, I spent a few minutes trying to remember eighth grade English so I could actually get what the title meant. Just sayin'. Titles usually bug me if they're too complicated, but I ended up playing the game and enjoying what I've seen so far, anyway. Although the BGM could be turned up a bit, I had to turn up my volume higher than usual to hear it well.

 

btw, did you make the character graphics yourself? I like them.

Share this post


Link to post
Share on other sites

Yeah, I kept the volume low as I wanted the music to be mostly ambient. That, and the sound effects always seemed 'too loud' for me... but that isn't a problem now as the main game has Yanfly's options menu to control BGM etc. in game.

 

And no I didn't create the graphics. They were resources gathered from like 2 or 3 different Japanese sites.

Share this post


Link to post
Share on other sites

Yeah, I kept the volume low as I wanted the music to be mostly ambient. That, and the sound effects always seemed 'too loud' for me... but that isn't a problem now as the main game has Yanfly's options menu to control BGM etc. in game.

 

And no I didn't create the graphics. They were resources gathered from like 2 or 3 different Japanese sites.

 

In any case, I like where the game is going. It did have a nice atmosphere, imo.

 

Good choice of graphics, then. I'll definitely be playing more of this when my new headphones arrive, then I'll be waiting for the main game to come along. :) 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...