Angelily 0 Report post Posted June 27, 2014 (edited) I want this event to regularly transfer the main character to another place, but after a certain devastating event is in place, I want this same event to trigger the weather to change and for the character to say something. How do I do this? Edited June 27, 2014 by Angelily Share this post Link to post Share on other sites
0 black mage 28 Report post Posted June 27, 2014 You can use Conditional Branches, Switches, Variables, Event Pages or combination of them. Share this post Link to post Share on other sites
0 GermanyXItaly1000 16 Report post Posted June 28, 2014 Blackmage already solved this problem, but seriously. Use that link I left in your last question. You really can't use RMXP efficiently when you have no idea how to use switches and conditional branches. If you learn how to use those, you'll have a whole lot less questions, and there will be a lot less limits to your game. srsly. Share this post Link to post Share on other sites
0 neiljwd 0 Report post Posted June 28, 2014 (edited) Events can have tab pages, create new pages with top buttons, as shown in below image. REF 1. These Tabs are read from right to left, so game checks page 4, then 3, then 2, then 1st/original page, As you can see from REF 2, page two has the conditional IS SWITCH ONE ON? If this is true, then page 2 will load, if not, the game will look to the next page to the left. So what you need to do is as shown in REF 3, have a switch turn on at the end of the event where the devestation happens. Then have Page 2 load dependent on that switch. Edited June 29, 2014 by neiljwd Share this post Link to post Share on other sites
I want this event to regularly transfer the main character to another place, but after a certain devastating event is in place, I want this same event to trigger the weather to change and for the character to say something.
How do I do this?
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