Demondaze 0 Report post Posted January 9, 2007 Project Canceled Share this post Link to post Share on other sites
Leon 55 Report post Posted January 9, 2007 Ok, can you define your weapon tempering and magic system? as for a journal, that is pretty easy, so long as it is written right. If not, you will get lag. But, I can do a few scripts... not too many, and not if they are really long. (got alot going on, including 2 other requests) but I will help. Share this post Link to post Share on other sites
Demondaze 0 Report post Posted January 9, 2007 Okay, cool. The weapon tempering system works like this: Each character has just one weapon they use for the entire game. This weapon can be taken to a smith to have it upgraded, for a fee. The upgrade increases the weapon's level, power and such-like; (just as equipping a new weapon would); and, every few upgrades or so, changes the weapon's name. (The Three Star Sword becomes the Four Star Sword; ect., ect.) This probably won't need a script. The magic system is a bit different. Each character has three slots, on which you will equip an Orb. Orb's are either elemental (earth, wind, fire, water, lightning, or ice) or they are specialty orbs (think Limit Breaks). All magic abilities (including speciality abilities and summons), have six levels, or spells. (Thus, A Fire Orb would contain Fire, Fira, Firaga, Flare, Blaze and Inferno, for instance.) These abilities are usable only when the orb is equipped, and they are forgotten when the orb is removed. And, unlike most games, you don't have MP in the traditional sense. Rather, each level of magic (1-5) has a certain number of uses per battle depending on character level. Level six has only one use per battle no matter what. (A level five character, for instance, might be able to use Fire once per battle, while a level fifty character could use Fire six times per battle, Fira five, Firaga four; ect. ect.) You can only equip three orbs on any one character, and there are no more than four characters per battle, with dozens of (planned on) Orbs. So it really adds a lot of strategy to planning your party. Not sure if it needs one, but I can't really wrap my head around how to do this without a script. Did you get all of that? I'm not sure if that's very clear, but I understood me. Thanks in advance, even if you can't help. Share this post Link to post Share on other sites
Dark Dragon 0 Report post Posted January 9, 2007 man...thats even hard to understand without scripting daze but you can do it, I don't think Leon will have problem with that (I think) Share this post Link to post Share on other sites
Leon 55 Report post Posted January 9, 2007 Weapon tempering is one I have gotten alot of requests on, AND I have an idea how to do it so you can even have 10 short swords, and each one has a different temperance level. With this idea in mind, It SHOULD work. (Rule of thumb, should usually never pans out the way you want.). For your magic system... They way you wrote it sounds confusing, and would be quite a challenge to pull off, but if the limit breaks are set under skills, it can be pulled off. Not sure how long that one will take. Complex skill systems can take weeks to develop. And the journal system, can you PM me with the exact details of how you would like that done? Share this post Link to post Share on other sites
Tassadar 0 Report post Posted July 21, 2007 This project sounds quite interesting. If possible, I'd like to sign up as mapper/eventer. This is one of my latest maps: Share this post Link to post Share on other sites
Demondaze 0 Report post Posted August 13, 2007 I apologize to everyone, (which more or less means Tassadar), because this project is inactive. Sorry. Share this post Link to post Share on other sites