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ShinkuAura

Omar510's Game Designing Guide ~ Part 1

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This guide was created for people who are new into game developing.

 

Welcome to Game Development Unlimited, a site where you can learn and show you game projects.

This guide is especially for beginners who want some basic tips for game developing/design from more experianced game developers.

If you are a beginner then you may want to keep reading this small beginner guide.

 

Now if you already have a game engine, lets dive right into it.

 

~ Lesson one - Preparation

One basic error with new developers is creating a game without a sense of direction.

Games is an art, and art always takes it's time. Before you create art, You will need an idea to begin with.

try to inspire yourself with something, and It's easy to do so too!

You can inspire yourself by reading a good book you like, or by watching a movie that you really enjoyed a lot.

You can even get your inspiration from your favorite games you play!

 

Just bare in mind that you will need to be decisive on what you want to base your game on. Otherwise you will have a problem with the game's direction.

Games will always have a theme/genre to being with. Let's look at some games that you may have played in the past.

 

  • The Legend of Zelda series. (Action/Fantasy/RPG) This game series has a mid-evil theme.
  • Call of Duty series. (Action/First Person shooter) This game series had a War World II theme before changing to a modern shooter theme.
  • Grand Theft Auto series. (Action/Third person shooter/Sandbox) This game series  is set in the modern world as-well.
  • Resident Evil (Survivor-Horror/Action/Third Person shooter) a game that is set in a post apocalyptic modern setting

 

 

Your game can be anything you want it to be. It can be a Action/RPG/First Person Shooter/Sandbox game set in a post apocalyptic mid-evil setting. The possibilities are endless.

 

After you've decided on something it's time to conceptualize.

 

But that's all the time i got for today. On the next lesson i will explain how you should conceptualize your game.

 

 

If you're a game developer that has any kind of experience. leave a tip or post your way of how you start your game!

Until next time developers!

 

 

 

 

 

 

 

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Omar mentioned some basic things, I don't like to talk about them so I'll go with the part that I love "Basic Story". I personally believe that everyone who starts game developing has a dream, And he/she has found game developing as a tool to make his/her dreams come true or at least has some ideas to make a game. I usually start with a base and a 100% mind blowing idea. Then write it on my mind (It's my way, you can use a paper instead :P) and then add some branch ideas that I think can be nice to be a part of game...Some ideas that make me excited (You can also inspire from the sources that Omar mentioned, I did it for my current game but I won't recommend it anymore, It's good for start though. These ideas can be totally random, But make sure it's exciting). Now I've an unfinished sketch.  To finish it, I think about some common things in other games and try to turn it upside down (!) and add them to the base story. Also I usually don't think about game setting/time/environment before the story is done. The story itself leads me to the right path which it deserves (Attention it's MY way, Not sure if you like/understand/accept it) Did I say too much? LOL I can write a longer post with examples to make it more clear if I get some attentions ^^

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