RupamOntherocks 0 Report post Posted November 18, 2014 I've searched every RPG communities for farming scripts and I've gathered almost 5 farming scripts including XP, VX and Ace but the features in there are limited. It's all good but not the best, speaking of which - A pumpkin takes 1 min to grow, it will grow after 1 min but it will grow if i'm playing the game for 1 min. I want it to be like real time, the whole system will work as the computer clock time. The game will go on whether the player is playing the game or not. Just like a cow takes 3 hours to produce 1 amount of milk. So if I turn off my computer for 3 hours and then turn it on and start the game, I shall get the milk without staring at the game for 3 hours. I hope I'm understood. I have seen a "Daily Bonus" script that runs on computer clock, which gives a bonus reward at a certain time of computer clock. Is it possible? well I know it is, if I have advanced knowledge of scripting. Can anybody create a system like this or at-least share some scripting knowledge for making this system? Share this post Link to post Share on other sites
Moonpearl 32 Report post Posted November 19, 2014 Yes it should be possible. The way I see it you should create some sort of internal variable for each event which stores an arbitrary timing, for example the date at which you planted your pumpkin. Then you set some sort of selfvariable to return the time elapsed between that date and now, which you can then use in events, for example set a condition "if variable > 60 (seconds)". The problem I see with your idea is that you should refresh the timing like every second and it may potentially weigh heavily to refresh events at such a rate. Share this post Link to post Share on other sites
RupamOntherocks 0 Report post Posted November 21, 2014 (edited) You mean I need to set variables as Hour, Minutes or Seconds? Edit: I'm sory, what do you mean by "arbitrary timing"? Edited November 21, 2014 by RupamOntherocks Share this post Link to post Share on other sites