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Simple "Learned Skill" window, scripting trouble
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TriangleGM
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Asked by
TriangleGM
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I'm trying to create a window that will simply display
"CHARACTER learned SKILL"
as needed when characters gain levels in battle.
EDIT: Okay, I figured out why nothing was happening. I left out the "window.visible" line. D'oh.
However, my new problem is, the window never goes away. So how do I make this window disappear after it shows up?
(Oringinal post text)
At this point, everything runs smoothly, but nothing happens.
There's no error, but there's no New Skill window displayed either.
I like learning about the scripting side of things, but I always seem to get to this same problem.
I did successfully create an element type for bard weapons that causes them to attack all enemies at once.
So, I have done SOME of this stuff before, but I am NOT fluent in RMXP's scripting.
Any suggestions at all would be much appreciated.
This is my new window class (placed before main):
I have then placed a line to call the window directly into the Game_Actor class at line 468, during the # Learn Skill loop, as shown here.
To clarify, I JUST want an awareness of skills learned, nothing else. I've seen a few examples of custom battle result windows here and there on "the googles," but they're all WAY more involved than what I want. Everyone wants to display a full list of character attribute changes with each level-up. I just want there to be SOME way of the player knowing they have a new skill, because sometimes it's important to the game's puzzle mechanics (i.e. use "Feat Of Strength" skill to roll boulder on map).
P.S.: By the way, I used to hang around on the RPG Revolution forums a couple years back.
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