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[ISSUE] Annoying priorities / savegames bug - Help!!
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Phrono
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Asked by
Phrono
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Hi people!
I found a curious (and annoying) bug related to the priority of the tilesets and saved games in my RPGMaker XP game:
When testing the game from the beginning all priorities are displayed correctly, or when I place the beginning of the game in a specific map and then make an event where some character is automatically added to the party.
BUT when I load a saved game, priorities are "out of step", making objects that would normally be above the character, are below.
You can imagine the result: The character goes above a LOT of objects, giving the feeling that I have not properly configured tileset priorities (which I assure it's done) ;) .
It seems that the character "loses" its priorities regarding the objects to load a game, which to start a new game or "return to the initial state" does not happen.
I have no idea about programming, just some basics (just enough to implement some script that I may like, and hardly), so do not think it's an incompatibility with scripts because I've used very few. However, I removed all scripts that had implemented except the "auto full screen Alt+Intro" trick.
Does anyone have any idea where this bug can be located and if there is any way to fix it? It's quite annoying and affects badly the gameplay... :ehh:
Thank you very much in advance.
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