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Kitsuki

Using Special Characters in RMXP

Question

A simple thing that I can't figure out. Ugh.

 

Soooo. How is it that I can use signs like 

 

♪

 

... in RMXP, like you could in RPG Maker 2000? I think a script might be necessary. But I think I'm overlooking something, because it shouldn't be that difficult, right? ... Right?

 

:<

 

Thanks for any help!

~Kitsuki

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Last I checked, the Ω (omega) symbol is automatically changed to O when entered into any of the text boxes, so I doubt it supports anything but basic keyboard characters...kinda sucks :\

 

I wanted to be unoriginal and name an upgraded version of an item "ItemName Ω" T.T

 

edit: although...the script editor supports some special characters, like these: ▲►▼◄

I used them in one of my menu scripts, but I have no clue how to use them in messages :(

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It might be as simple a problem as the font just doesn't support it. maybe trying a new font will help? And just because the editor transforms it into another character doesn't necessarily mean that the compiler won't compile it with the proper character?

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Last I checked, the Ω (omega) symbol is automatically changed to O when entered into any of the text boxes, so I doubt it supports anything but basic keyboard characters...kinda sucks :\

 

I wanted to be unoriginal and name an upgraded version of an item "ItemName Ω" T.T

 

edit: although...the script editor supports some special characters, like these: ▲►▼◄

I used them in one of my menu scripts, but I have no clue how to use them in messages :(

 

Yeah, the script editor seems to be okay with some characters, but not the text events in the actual game. RMXP does a similar thing with the music sign, changing it into something else. Weird, since I'm pretty sure RPG Maker 2000 was able to use those. Kind of disheartening that they removed that feature.

 

Time to go on the hunt for a script. Or at least a thread that addresses this, courtesy of Google .w.

 

It might be as simple a problem as the font just doesn't support it. maybe trying a new font will help? And just because the editor transforms it into another character doesn't necessarily mean that the compiler won't compile it with the proper character?

 

I've tried out multiple fonts as you suggested, dolarmak, but I didn't find any that would let me use the music sign. And when I enter it in as text, it turns into a question mark, like Bob's omega. Shows up that way in the game, too.

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I know a solution, When you use this way, You can show anything you want in a text box (Yeah I can be creative XD ) But you need an script named Universal Message System by Ccoa (I guess you have heard its name before because it's a very useful script.)

1. Add the script to your game (Insert above main, You know)

2. Turn the music sign into a .png file (It's like when you want to make an icon for an item.) Then paste it in a folder named icons in your game folder.

3. Go to database, Choose a blank item slot, Change the icon from none to that .png file you've made earlier. Memorize the item ID

4. Open the text that you want to show that music sign in, Use the following code "\oi[item ID]" (Without quotations of course) and paste it where you want to show the music sign.

5. Start the game and enjoy!

Hope it works for both of you Kitsuki and Bob :)

Edited by zahraa

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I know a solution, When you use this way, You can show anything you want in a text box (Yeah I can be creative XD ) But you need an script named Universal Message System by Ccoa (I guess you have heard its name before because it's a very useful script.)

Finally a use for that function in the Ccoa script!! I've never touched it before, I was like "nope don't need that, bro."

 

But thanks so much, zahraa, gonna test this out as soon as I can. :)

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