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Scripting a change of form skill with common events.
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Alex Tingle
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Asked by
Alex Tingle
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Okay so first things first. I'm making a lovable parody/homage of older rpgs. It's not a serious game in the slightest. I'm still working on the plot, before I make the full game, and that's coming along swimmingly. My problem lies within a certain skill one of my characters- the silent strong man, unleashes to bring forth a demonic force. This causes no issue.
In the common events tab I have this event labeled as Demonize, and the event is as follows:
@>Text: Unholy power bursts forth!
@>Change Party Member: Remove [Golia]
@>Change Party Member: Add [Golia EX], Initialize
@>Control Switches: [0001: Demon] = ON
@>
I have this worked out, as I tied it to a skill the character has. As such I have a reversal common event for when in demon form called Humanize:
@>Change Party Member: Remove [Golia EX]
@>Change Party Member: Add [Golia], Initialize
@>Control Switches: [0001: Demon] = OFF
@>
This works for me, what I don't know how to figure out is the following. At the end of a battle I want the game to check if you are still in demon form, if you are I want it to force you back into human form. I can't figure this out and as such every time a battle ends, I no longer have my character. This would be fine generally, but his stats are extremely boosted in the demon form, and I don't want that always accessible to the players. Any help would be greatly appreciated.
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