Just need some clarification on something. In my current project Parodia, I know for a fact the party will consist of at least 6 characters (2 extra characters for the player to find). I realize that the max amount of party members is only 4, and I can't script in ruby (I can do some basic scripting in python though) so I am going to try accomplishing something through common eventing. I have the idea to set up certain areas to tie a common event which allows you to choose who is in your party (saving is disabled unless you reach a save point, so I'll probably have these be where you switch your party as well). My question though, is should I make a common event or a switch (or both) for each character, that the game will check for? I need to know which would be better in this scenario, given that the plot will dictate at certain points who can and can not be in the party. (For example, a bonus boss about halfway through the game requires a certain member of your group to initiate it).
Just need some clarification on something. In my current project Parodia, I know for a fact the party will consist of at least 6 characters (2 extra characters for the player to find). I realize that the max amount of party members is only 4, and I can't script in ruby (I can do some basic scripting in python though) so I am going to try accomplishing something through common eventing. I have the idea to set up certain areas to tie a common event which allows you to choose who is in your party (saving is disabled unless you reach a save point, so I'll probably have these be where you switch your party as well). My question though, is should I make a common event or a switch (or both) for each character, that the game will check for? I need to know which would be better in this scenario, given that the plot will dictate at certain points who can and can not be in the party. (For example, a bonus boss about halfway through the game requires a certain member of your group to initiate it).
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