I'm doing some debugging where I have autorun events on the map with the following code:
print("The event #{@event_id} was started!");
(followed by local switch shenanigans that go with autorun events)
And if I copy and paste the same event, say, 4 times around the map, everything works neatly and I get
The event 1 was started!
The event 2 was started!
The event 3 was started!
The event 4 was started!
However, if after pasting the four events I try to create a new one with the same settings, I'll get
The event 5 was started!
The event 1 was started!
The event 2 was started!
The event 3 was started!
The event 4 was started!
Is there any way to force the events to be executed by id number? The hash @events (line 80) at Game_Map is already starting with the correct event order but somewhere down the line they get scrambled, apparently.
All help is greatly appreciated, and I thank in advance.
I'm doing some debugging where I have autorun events on the map with the following code:
(followed by local switch shenanigans that go with autorun events)
And if I copy and paste the same event, say, 4 times around the map, everything works neatly and I get
However, if after pasting the four events I try to create a new one with the same settings, I'll get
Is there any way to force the events to be executed by id number? The hash @events (line 80) at Game_Map is already starting with the correct event order but somewhere down the line they get scrambled, apparently.
All help is greatly appreciated, and I thank in advance.
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