dolarmak 23 Report post Posted October 31, 2015 (edited) I want the ability to turn on and off traits via an item/command while in the game. Right now MV (like Ace) doesnt let you change traits after you set them up. for example my game has 4 magic types: Earth, Fire, Water and Wind. The hero doesn't start with any but with an item i want him to gain the ability to cast spells of those types (all skills are learnt via books) Also if a character has a trait "Sealed Skill Type: Water" I want it so that it will not work on them. basically something like this https://grimoirecastle.wordpress.com/2011/12/09/conditioned-traits/ Hope this isn't asking too much. Thanks. EDIT SOLUTION: the item puts the player in a permanent state which grants an add skill type trait. Edited November 15, 2015 by dolarmak Share this post Link to post Share on other sites
xTsukihime 2 Report post Posted November 6, 2015 Rather than "turning on and off" traits, would you settle for being able to add and remove traits? Share this post Link to post Share on other sites
Bob423 52 Report post Posted November 6, 2015 That would probably be easier to work with if you use plugin commands or script calls. Share this post Link to post Share on other sites
dolarmak 23 Report post Posted November 15, 2015 a guy on another forum showed me how to do it with States. the item puts the player in a permanent state which grants an add skill type trait. Share this post Link to post Share on other sites
Bob423 52 Report post Posted November 15, 2015 Also, try this out. It might help with that http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/ Share this post Link to post Share on other sites