One of my biggest problems in building games, (I've built more than one, but never finished any of them) other than mapping is figuring out the difficulty curve. How do you guys do it? Do you try to make the enemies gradually harder in such a way that the end user doesn't notice, or do you make the difficulty per area more noticeable? What i'm trying to avoid in my game is sections of the game where enemies are relatively easy then an instant jump in difficulty so noticeable it's like being slapped in the face.
Any advice?
BTW, I might be releasing a demo sometime next month, meaning May. I'm trying to finish the maps so I can start work on the structure of the game.
Ok, another issue I've run into.
One of my biggest problems in building games, (I've built more than one, but never finished any of them) other than mapping is figuring out the difficulty curve. How do you guys do it? Do you try to make the enemies gradually harder in such a way that the end user doesn't notice, or do you make the difficulty per area more noticeable? What i'm trying to avoid in my game is sections of the game where enemies are relatively easy then an instant jump in difficulty so noticeable it's like being slapped in the face.
Any advice?
BTW, I might be releasing a demo sometime next month, meaning May. I'm trying to finish the maps so I can start work on the structure of the game.
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