I'm sorry for this kind trouble. Dont be mad at me^^ thx. Here was the Resolution of my Problem. (Ramirez from rpg-studio.de helped me out with a Script thats constantly updates the Goldwindow on screen) *Just add Above main,no matter where,no matter the name of it. (Needed for it is a custom Menu or any type of window showen on map)
Best greetings, thx!
#=============================================================================== # Scene Map Alias #=============================================================================== class Scene_Map alias main2 main def main @win_gold = Window_Gold.new main2 @win_gold.dispose end alias update2 update def update @win_gold.update update2 end end #=============================================================================== # Window Gold Update Mod #=============================================================================== class Window_Gold < Window_Base alias refresh2 refresh def refresh @old_gold = $game_party.gold refresh2 end def update if @old_gold != $game_party.gold refresh end end end
I'm sorry for this kind trouble. Dont be mad at me^^ thx.
Edited by NimnimHere was the Resolution of my Problem. (Ramirez from rpg-studio.de helped me out with a Script thats constantly updates the Goldwindow on screen)
*Just add Above main,no matter where,no matter the name of it. (Needed for it is a custom Menu or any type of window showen on map)
Best greetings, thx!
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