I'm making a game that has multiple story lines, and each can be played through again after beating them, that's the thing im going through. I'm having trouble making it so that when an event is triggered in one of said stories, it disappears, but it will be there when you go through again.
say im playing through Story A, map A has a potion event, i pick it up and the event is gone now, then i travel to map B, then back to Map A, i dont want the event to be there again unless i am playing that particular "Story A" a second time, so i cant use erase event because it comes back after i return to the map.
I'm sorry if i'm over explaining, or not explaining enough, i know that self switches are my best bet, but how would i turn them off from an outside source?
I'm making a game that has multiple story lines, and each can be played through again after beating them, that's the thing im going through. I'm having trouble making it so that when an event is triggered in one of said stories, it disappears, but it will be there when you go through again.
say im playing through Story A, map A has a potion event, i pick it up and the event is gone now, then i travel to map B, then back to Map A, i dont want the event to be there again unless i am playing that particular "Story A" a second time, so i cant use erase event because it comes back after i return to the map.
I'm sorry if i'm over explaining, or not explaining enough, i know that self switches are my best bet, but how would i turn them off from an outside source?
Any help would be appreciated.
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