hello everyone! gee, i'm new to RPGmaker - but i found out quite alot by myself in the 9 days i'm using it!
(i'm almost a little proud! ^^ ) since, well last time i used (or tried to use ) RPGmaker, it was about 3 years ago and after a while i gave up v_v
but this time i seem to understand more of that tool's logic \ however i'm still a noob of course.
anyway, here's what i did NOT find out on my own.
here we go - my RPG is based on an old original RPG system i created about 6 years ago.
it's much fun, but will it work on RPGmaker? although i thought really hard about that problem,
i did not find the solution.
DEFENCE system
there is a base defence parameter, which is different from DEF and AGI. it's called SK and is a ... well protection number...
best described in an example. monsters attack (hit rate) in a certain value, for example fom 1 to 10
the number is random at each attack.
if the number is higher than the current SK parameter, it hits. if it's lower, it misses.
same goes for player vs monster.
ATTACK system
in higher level, it is not only possible to make 1 basic strike, but up to 5 basic strikes in a row (combo)
they all have a different random (hit rate) value. ( so, sime might hit some might miss )
DAMAGE system
i don't understand RPGmakers damage system... is it unpredictable?
my idea of a damage system was, you have a value of POWER and POWERup by weapons , potions etc.
this value is -basically- the exact damage number. can be reduced by defence though.. RPGmaker seems to work very different from that.
also, the MANA ( Int? ) value, should be the base damage for magic spells, altered by the different kind of spells that exist. ( like dmgx3 or +15% or so )
MAGIC system
the magic system itself works without SP. it's more a fixed rule, 1 spell of choice per battle - only the true mage class can cast magic every 2nd round.
and last but not least
SHARE POINTS system
or is that already noted somewhere in the forum and i didn't see it? x.x
it's about sharing points on skills and stats manually after LV up.
on skills, to raise efficiency and to stats to.. well that's clear. =)
i dun think those things are actually possible for RPGmaker so i started using alternative ideas/system.. but if it IS possible after all, i am really surprised.
hello everyone! gee, i'm new to RPGmaker - but i found out quite alot by myself in the 9 days i'm using it!
(i'm almost a little proud! ^^ ) since, well last time i used (or tried to use ) RPGmaker, it was about 3 years ago and after a while i gave up v_v
but this time i seem to understand more of that tool's logic \ however i'm still a noob of course.
anyway, here's what i did NOT find out on my own.
here we go - my RPG is based on an old original RPG system i created about 6 years ago.
it's much fun, but will it work on RPGmaker? although i thought really hard about that problem,
i did not find the solution.
DEFENCE system
there is a base defence parameter, which is different from DEF and AGI. it's called SK and is a ... well protection number...
best described in an example. monsters attack (hit rate) in a certain value, for example fom 1 to 10
the number is random at each attack.
if the number is higher than the current SK parameter, it hits. if it's lower, it misses.
same goes for player vs monster.
ATTACK system
in higher level, it is not only possible to make 1 basic strike, but up to 5 basic strikes in a row (combo)
they all have a different random (hit rate) value. ( so, sime might hit some might miss )
DAMAGE system
i don't understand RPGmakers damage system... is it unpredictable?
my idea of a damage system was, you have a value of POWER and POWERup by weapons , potions etc.
this value is -basically- the exact damage number. can be reduced by defence though.. RPGmaker seems to work very different from that.
also, the MANA ( Int? ) value, should be the base damage for magic spells, altered by the different kind of spells that exist. ( like dmgx3 or +15% or so )
MAGIC system
the magic system itself works without SP. it's more a fixed rule, 1 spell of choice per battle - only the true mage class can cast magic every 2nd round.
and last but not least
SHARE POINTS system
or is that already noted somewhere in the forum and i didn't see it? x.x
it's about sharing points on skills and stats manually after LV up.
on skills, to raise efficiency and to stats to.. well that's clear. =)
i dun think those things are actually possible for RPGmaker so i started using alternative ideas/system.. but if it IS possible after all, i am really surprised.
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