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WarStalkeR

Battle screen, how to change it?

Question

I'm making small game in RPG Maker XP, and I wanted to change a little battle screen. I wanted that all enemies pictures are on the left side and player's pictures in the right side (Like in Aveyond or in White Ties). How to make all enemies on left side, i found, but how to make player's pictures on the right side, i don't know. Please somebody can explain what and where need to change, to make it?

I will be very thankfull for any help!

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All you have to do is change the battler image (edit them in photoshop to be the sprites) and with the monsters, use the Troop tab in the database to position them, and for the characters, you have to change the locations within one of the default script, I will check and see if I can find which one it is.

 

EDIT: I think you have to fiddle around with the end of Game_Actor , but please remember to back up your scripts first!

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I'm new to RMXP, and very new to scripting, but the script I think you'd want to edit is Scene_Battle.

 

Whenever you edit scripts, I recommend that for everything you want to change, do two things:

 

1. Instead of deleting what was already there, put a # sign at the beginning of the line. This is called a comment, which means that anything on that line (the text should turn green) is not processed as code. That way, if you really screw things up, you can just un-comment it, and it will be back to normal.

 

2. For the same reasons, anything you add, you should label (using comments above/below it) as something new that you've added. That way you know what you can delete if you need to start over from scratch.

 

Again, I suppose if you're very experienced with RGSS, you wouldn't really need to do it, but for those who aren't that savvy and still exploring it, like me, using comments is definitely the way to go.

 

If you search this board, you should find a script, or two, for a side-view battle system. Many people have already written scripts, and are more than willing to share them with anyone interested. This would be the best way to go if you are a scripting novice.

 

I've edited some of the system's scripts, and while everything works, I always get this feeling that at the end of my game, right before the final boss, there will be some fatal error and the game will shut down... :P

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