Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
DoubleX

DoubleX RMMZ Plugin Command Lines

Recommended Posts

Purpose

Lets you use plugin commands in the RMMV styles by typing them as scripts

 

Introduction

*      1. The RMMZ editor has changed the plugin command from entering a
*         single line of string command to selecting plugin commands among
*         all plugins having plugin commands
*      2. With this plugin, those preferring the RMMV plugin command can
*         replicate this style in RMMZ by typing plugin command as a script

 

Video

 

Games using this plugin

None so far

 

Parameters

Spoiler

* @param pluginCmds
* @type struct<PluginCmd>[]
* @desc Sets the list of plugin commands to be called in RMMV ways
* This being empty means all plugin commands to be that way
* @default []

 

 

RMMV Style Plugin Command Lines Info

Spoiler

*    1. General form
*       cmdName argName1 argName2 argName3 argNameI argNameN
*       E.g.:
*       - If the plugin command has its command name as abcdefg and arguments
*         as h, i, j and k, then the RMMV style plugin command line is
*         abcdefg h i j k
*    2. pluginCmds
*       - If there's only a small number of plugin commands among all enabled
*         plugins, then whether the parameter pluginCmds should be filled
*         doesn't matter much
*       - If there's a large number of plugin commands among all enabled
*         plugins, but only a small number of them being used in the RMMV
*         styles, then pluginCmds should be filled with all those plugin
*         commands, or the time needed for this plugin to load such a large
*         number of plugin commands automatically upon game start can lead to
*         a long game starting time
*       - If there's a large number of plugin commands among all enabled
*         plugins, and most of them being used in the RMMV styles, then I'm
*         afraid that this plugin won't be able to give you a nice option

 

 

Author Notes

Spoiler

*      1. If a plugin command's inputted as a script call, it must only take
*         exactly 1 line for the plugin command
*      2. Multiple plugin commands, each taking 1 line, can be inputted into
*         the same script box in the editor, but do note that the size of
*         that script box's limited so don't type too many plugin commands in
*         the same script box in the editor
*      3. If multiple plugin commands have the same name, the one having a
*         highest ordering in pluginCmds will be used(or if pluginCmds is
*         empty, the one from the plugin with the highest ordering will be
*         used)
*         (Search tag: First_In_Duplicate_Plugin_Cmds)
*      4. If script calls and plugin commands are mixed in the same script
*         box in the editor, script calls separated by plugin commands there
*         will be called separately
*         E.g.:
*         - The following contents in the same script box in the editor
*           scriptLine1
*           scriptLine2
*           pluginCommandLine1
*           scriptLine3
*           scriptLine4
*           Will cause the scripts combined from scriptLine1 and scriptLine2
*           to be a separate script call from the script call of the scripts
*           combined from scriptLine3 and scriptLine4

 

 

Prerequisites

Plugins:

1. DoubleX RMMZ Enhanced Codebase

Abilities:

1. Basic knowledge on what RMMV plugin command does in general on the user level

 

Terms Of Use

Spoiler

*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.

 

 

Instructions

Spoiler

*      1. The default plugin parameters file name is
*         DoubleX RMMZ Plugin Command Lines
*         If you want to change that, you must edit the value of
*         DoubleX_RMMZ.Plugin_Command_Lines.PLUGIN_NAME, which must be done
*         via opening this plugin js file directly

 

 

Contributors

Spoiler

*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far

 

 

Changelog

Spoiler

*      { codebase: "1.0.0", plugin: "v1.00a" }(2020 Sep 4 GMT 0600):
*      1. 1st version of this plugin finished

 

 

Download Link

Share this post


Link to post
Share on other sites

Updates

 *      { codebase: "1.0.0", plugin: "v1.01a" }(2020 Sep 11 GMT 1400):
 *      1. Lets you make some new plugin commands as existing ones with some
 *         argument values already set
 *      2. Fixed the bug to load even inactive plugins and those not in the
 *         plugin manager when the parameter pluginCmds is empty

Video

Share this post


Link to post
Share on other sites

Updates

 *      { codebase: "1.0.2", plugin: "v1.02a" }(2020 Sep 14 GMT 0700):
 *      1. Lets you use text instead of command for plugin command names
 *      2. Lets you use text instead of arg for plugin command argument names
 *      3. Plugin command name collisions across plugins will no longer exist
 *         if newPluginFileCmds is used wisely
 *      4. Explained some applications of newPluginFileCmds
 *      5. Renamed pluginCmds into pluginFileCmds
 *      6. Renamed newPluginCmds into newPluginFileCmds
 *      7. Increased the effectiveness and efficiency when reading plugin
 *         commands from the plugin file contents
 *      8. THIS UPDATE IS A BREAKING CHANGE ON THE PARAMETERS IN THE PLUGIN
 *         MANAGER

 

Share this post


Link to post
Share on other sites

Updates

 *      { codebase: "1.1.0", plugin: "v1.03b" }(2020 Nov 27 GMT 0400):
 *      1. You no longer have to edit the value of
 *         DoubleX_RMMZ.Plugin_Command_Lines.PLUGIN_NAME when changing this
 *         plugin file name

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By DoubleX
      Purpose
      Lets you directly edit various built-in global formulae
       
      Video
       
      Games using this plugin
      None so far
       
      Parameters
       
      Script Calls
       
      Plugin Command
       
      Prerequisites
       
      Terms Of Use
       
      Contributors
       
      Changelog
       
      Download Link
      Demo Link
    • By DoubleX
      Note
      This plugin works for both RMMV and RMMZ
       
      Purpose
      Lets you extract texts in events/common events/battle events to txt file
       
      Video
       
      Games using this plugin
      None so far
       
      Parameters
       
      Prerequisites
       
      Terms Of Use
       
      Contributors
       
      Changelog
       
      Download Link
      Demo Link
    • By DoubleX
      This topic aims to share the basic knowledge on what the default RMMZ TPBS battle flow implementations do in general, but you're still assumed to have at least:
      1. Some plugin development proficiency(having written several easy, simple and small battle-related plugins up to 1k LoC scale)
      2. Basic knowledge on what the default RMMZ turn based battle flow implementations do in general
      3. Basic knowledge on what the default RMMZ TPBS battle flow does in general on the user level(At least you need to know what's going on on the surface when playing it as a player)

      Simplified Flowchart
      Please note that this flowchart only includes the most important elements of the battle flow, to avoid making it too complicated and convoluted for the intended targeting audience
       
      Battle Start
       
      Input Action Slots
       
      Thinking In Frames
       
      Frame Start
       
      Start Phase
       
      Turn Phase
       
      Action Phase
       
      Turn End Phase
       
      Battle End Phase
       
      Update TPB Input
       
      Summary
       
      That's all for now. I hope this can help you grasp these basic knowledge. For those thoroughly comprehending the essence of the default RMMZ TPBS battle flow implementations, feel free to correct me if there's anything wrong
      For those wanting to have a solid understanding to the default RMMZ TPBS battle flow implementations, I might open a more advanced topic for that later
    • By DoubleX
      This topic aims to share the basic knowledge on what the default RMMZ turn based battle flow implementations do in general, but you're still assumed to have at least:
      1. Little javascript coding proficiency(barely okay with writing rudimentary Javascript codes up to 300 LoC scale)
      2. Basic knowledge on what the default RMMZ turn based battle flow does on the user level(At least you need to know what's going on on the surface when playing it as a player)
       
      Simplified Flowchart
      Please note that this flowchart only includes the most important elements of the battle flow, to avoid making it too complicated and convoluted for the intended targeting audience
       
      Start Battle
       
      Input Actions
       
      Process Turns
       
      Execute Actions
       
      Summary
       
      That's all for now. I hope this can help you grasp these basic knowledge. For those thoroughly comprehending the essence of the default RMMZ turn based battle flow implementations, feel free to correct me if there's anything wrong
      For those wanting to have a solid understanding to the default RMMZ turn based battle flow implementations, I might open a more advanced topic for that later
×
×
  • Create New...