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  1. TheBloop

    TheBloop

  2. DoubleX

    DoubleX

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    • By DoubleX
      Purpose
      Lets you directly edit various built-in global formulae
       
      Video
       
      Games using this plugin
      None so far
       
      Parameters
       
      Script Calls
       
      Plugin Command
       
      Prerequisites
       
      Terms Of Use
       
      Contributors
       
      Changelog
       
      Download Link
      Demo Link
    • By DoubleX
      Note
      This plugin works for both RMMV and RMMZ
       
      Purpose
      Lets you extract texts in events/common events/battle events to txt file
       
      Video
       
      Games using this plugin
      None so far
       
      Parameters
       
      Prerequisites
       
      Terms Of Use
       
      Contributors
       
      Changelog
       
      Download Link
      Demo Link
    • By DoubleX
      This topic aims to share the basic knowledge on what the default RMMZ TPBS battle flow implementations do in general, but you're still assumed to have at least:
      1. Some plugin development proficiency(having written several easy, simple and small battle-related plugins up to 1k LoC scale)
      2. Basic knowledge on what the default RMMZ turn based battle flow implementations do in general
      3. Basic knowledge on what the default RMMZ TPBS battle flow does in general on the user level(At least you need to know what's going on on the surface when playing it as a player)

      Simplified Flowchart
      Please note that this flowchart only includes the most important elements of the battle flow, to avoid making it too complicated and convoluted for the intended targeting audience
       
      Battle Start
       
      Input Action Slots
       
      Thinking In Frames
       
      Frame Start
       
      Start Phase
       
      Turn Phase
       
      Action Phase
       
      Turn End Phase
       
      Battle End Phase
       
      Update TPB Input
       
      Summary
       
      That's all for now. I hope this can help you grasp these basic knowledge. For those thoroughly comprehending the essence of the default RMMZ TPBS battle flow implementations, feel free to correct me if there's anything wrong
      For those wanting to have a solid understanding to the default RMMZ TPBS battle flow implementations, I might open a more advanced topic for that later
    • By DoubleX
      This topic aims to share the basic knowledge on what the default RMMZ turn based battle flow implementations do in general, but you're still assumed to have at least:
      1. Little javascript coding proficiency(barely okay with writing rudimentary Javascript codes up to 300 LoC scale)
      2. Basic knowledge on what the default RMMZ turn based battle flow does on the user level(At least you need to know what's going on on the surface when playing it as a player)
       
      Simplified Flowchart
      Please note that this flowchart only includes the most important elements of the battle flow, to avoid making it too complicated and convoluted for the intended targeting audience
       
      Start Battle
       
      Input Actions
       
      Process Turns
       
      Execute Actions
       
      Summary
       
      That's all for now. I hope this can help you grasp these basic knowledge. For those thoroughly comprehending the essence of the default RMMZ turn based battle flow implementations, feel free to correct me if there's anything wrong
      For those wanting to have a solid understanding to the default RMMZ turn based battle flow implementations, I might open a more advanced topic for that later
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