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~Mystic~

Making it so you can use charsets like this.

Question

chs-goku001.png

I'm sure they're is a frame script that allows charset frames like 2k3 but the user decides the size of each frame, from the image it's 32X32 and is setup like Rm2k3.

 

I've been using GM but I really want to get some progress on my game and yes it's a RPG.

 

I also have another question.

chipinuyasha002nl2.png

These are just some tiles that I ripped. but since the mountains are 16X16 well they're some that are 8X8 would it be best to use mountain graphics as pics and charsets? if so that'd save allot of time.

 

And I'm trying to do a RPG with an ABS but the only thing I need to know is, is there a Pixel-Movement script for the player and events? and is there a function within the script that will follow the character and go diagonal if they hero is diagonal and also depending on the X Y variables of the hero.

 

I'm trying to make a ABS similar to Seiken Densetsu, Zelda, and Legacy of Goku II/Buus Fury.

I can basically just event the abs if I have that 1 script that I've talked about, I've also been using RM since RM95.

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I have no clue how you would do something like that. I didnt see a script like that yet so a script request would be your best choice.

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Do you need the character set to be like that? Cant you just get the parts of it you need and make it rmxp compatible? Also maybe the 8 way movement script someone can make an edit and you can use it that way.

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