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Avalon

moving event

Question

Alright here is what I'm looking for:

 

Imagine a house, with a woman in it. I want the woman to randomly walk in the house. At the same time i don't want her blocking my path, but i dont want here to walk trough impassable tiles either. So the Through / Phasing checkbox wont work here.

I also want to be able to talk to the woman (without having to stand on top of her)

 

So for the talking part:

O = woman

X = hero

XO and not (X) :D

 

Im looking for kinda the same for followers. I want them to follow me, not blocking me, but still being able to talk to when standing next to them. (kinda pikachu style in pokemon yellow?)

 

I don't know if im allowed, but there is some topic running on another forum which i could direct you to so you can see what others came up with already. That way you won't be double trying =). Please tell me if im allowed to.

 

Also looking for:

Some movement system in which the player changes facing / direction when the specific direction button is pressed shortly. When hold it should just make the hero turn and then walk. So basicly being able to turn rounds at the same spot :D

 

For the first. Eventing is ok, a script would be most handy ofcourse.

The second is only possible with scripting i suppose.

 

Thanks in advance, Av

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I dont know if that is possible unless you have a way to call a script in the event to make that tile an 0 as for the script you want fro turning the direction then walking i know of one like that :D i will search for it for you and edit this post when i find it :D. Good luck on trying to get this to work if i knew how i would help more sorry.

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I dont know if that is possible unless you have a way to call a script in the event to make that tile an 0 as for the script you want fro turning the direction then walking i know of one like that :D i will search for it for you and edit this post when i find it :D. Good luck on trying to get this to work if i knew how i would help more sorry.

 

 

Yes i assumed this must be done trough some pretty hard scripting.. as I should be able to interact with it with the action button when standing next to it + able to walk trough the npc. this all while the npc randomly moves

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I know how to do the 1st part. Set the event for through and where ever you dont want the event to go put blank events in them places.

 

as for the other thing i dont know if there is a script for that yet

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No that won't do, because by setting the npc on through it will still be able to walk over other events even while impassable.

 

Just tested it to be sure. and yes. that won't do

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Easily solved.

 

Im pretty keen when it comes to improvisation.

 

I can knock out two birds with one stone with this subject as well.

 

Okay follow these steps down to a T.

 

Movement Type Custom.

 

Edit Move Route

 

Move at Random.

Change Freq 4

Move at Random

Change Freq 6

Move at Random

Change Freq 5

 

Ok

 

Now change the Trigger to Event Touch.

 

Change the Autonomous Movement Speed to 3 and the Freq to 6

 

Now go to the Event Commands and set move route (This event)

Direction Fix On

Move Away From Player

Direction Fix Off

 

This way your events AI should be believable, and what not. When it walks into the player it'll back up.. or be pushed back.

 

If you dont want your event to move in a certain spot. Make a new event and place it where you dont want it to move. Press OK and the event wont be able to move in that spot. If you want to make it more real, you can incorporate switches.. but I wont get into that unless you ask.

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