EmilyAnnCoons 7 Report post Posted January 15, 2007 ok, so, this is made by phylomortis, not me...it's actually a section of their custom debugger script, so I don't take credit for this... First add this line to Game_System: attr_accessor :god_mode Then add this line to Game_System: @god_mode = false Now replace the entire section after def maxhp with this: def base_maxhp if $game_system.god_mode return 9999 end return $data_actors[@actor_id].parameters[0, @level] end # ------------------------------------- def base_maxsp if $game_system.god_mode return 9999 end return $data_actors[@actor_id].parameters[1, @level] end # ------------------------------------- def base_str if $game_system.god_mode return 999 end n = $data_actors[@actor_id].parameters[2, @level] weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.str_plus : 0 n += armor1 != nil ? armor1.str_plus : 0 n += armor2 != nil ? armor2.str_plus : 0 n += armor3 != nil ? armor3.str_plus : 0 n += armor4 != nil ? armor4.str_plus : 0 return [[n, 1].max, 999].min end # ------------------------------------- def base_dex if $game_system.god_mode return 999 end n = $data_actors[@actor_id].parameters[3, @level] weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.dex_plus : 0 n += armor1 != nil ? armor1.dex_plus : 0 n += armor2 != nil ? armor2.dex_plus : 0 n += armor3 != nil ? armor3.dex_plus : 0 n += armor4 != nil ? armor4.dex_plus : 0 return [[n, 1].max, 999].min end # ------------------------------------- def base_agi if $game_system.god_mode return 999 end n = $data_actors[@actor_id].parameters[4, @level] weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.agi_plus : 0 n += armor1 != nil ? armor1.agi_plus : 0 n += armor2 != nil ? armor2.agi_plus : 0 n += armor3 != nil ? armor3.agi_plus : 0 n += armor4 != nil ? armor4.agi_plus : 0 return [[n, 1].max, 999].min end # ------------------------------------- def base_int if $game_system.god_mode return 999 end n = $data_actors[@actor_id].parameters[5, @level] weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.int_plus : 0 n += armor1 != nil ? armor1.int_plus : 0 n += armor2 != nil ? armor2.int_plus : 0 n += armor3 != nil ? armor3.int_plus : 0 n += armor4 != nil ? armor4.int_plus : 0 return [[n, 1].max, 999].min end # ------------------------------------- def base_atk if $game_system.god_mode return 9999999 end weapon = $data_weapons[@weapon_id] return weapon != nil ? weapon.atk : 0 end # ------------------------------------- def base_pdef if $game_system.god_mode return 9999999 end weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] pdef1 = weapon != nil ? weapon.pdef : 0 pdef2 = armor1 != nil ? armor1.pdef : 0 pdef3 = armor2 != nil ? armor2.pdef : 0 pdef4 = armor3 != nil ? armor3.pdef : 0 pdef5 = armor4 != nil ? armor4.pdef : 0 return pdef1 + pdef2 + pdef3 + pdef4 + pdef5 end # ------------------------------------- def base_mdef if $game_system.god_mode return 9999999 end weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] mdef1 = weapon != nil ? weapon.mdef : 0 mdef2 = armor1 != nil ? armor1.mdef : 0 mdef3 = armor2 != nil ? armor2.mdef : 0 mdef4 = armor3 != nil ? armor3.mdef : 0 mdef5 = armor4 != nil ? armor4.mdef : 0 return mdef1 + mdef2 + mdef3 + mdef4 + mdef5 end end Finally, use the Cheats Input script and add this to top: class Game_Party def recover_all @actors.each {|a| a.recover_all} end end Lastly, add the following code to the cheats: elsif @cheatword == "godmode" #edit this to whatever you want for the god mode code $game_system.god_mode = true $game_party.recover_all That's all there is to it. You will now have God Mode, and (unless you have a script that has a damage limit) you will be doing around the...I think it's...1 BILLION points of damage... Share this post Link to post Share on other sites