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RMXPirate

The Typical RPG?

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Hi I am making a game as some of you know called VX Chronicles. Im trying to take out the cliche things that most RPG have in the story, which I pretty much did my best at doing and think I got it done. The problem is now that I dunno what features and typical rpg stuff i should put in my game. These were some ideas I have for my game that would make it more RPG like but I was wondering what else would I need to make my game the ultimate RPG Experience!?

 

 

Ideas:

I was thinking of having the typical maze sort of maps where in places like forests etc the paths would become a fork and leave it up to the user to choose which way to go, obviously if they choose the wrong way then there screwed :D, i know this can be annoying at times but a lot of rpgs do have this except if its one of those ones where the map is just a huge world like oblivion :D.

 

Any who I also had a plan to make battles occur on map, what I mean by that is the monsters would be walking around on the map(not too many monsters cause the maps arent that big) and i they spot you they run after you but you have the chance to get away by running away. You can also dodge fighting them by walking around them if they are facing the opposite way to you etc. Those were some ideas I have for my game that would make it more RPG like but what else would I need to make my game the ultimate RPG Experience!?

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I think what makes an RPG fun is Choices, no, not just Choices. Choices that actually effect the game. RPG Stands for Role Play so i like to be able to fully (To some extent anyways) Control my Character.

 

Just me rambling on but hopefully you would consider something like that.

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