Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Sign in to follow this  
Jesse66126

Ishtar Chronicles 3 Trailer!!!

Recommended Posts

Emi.png

 

Princess Amilia Syviel - The wily princess of Thessa. She is bored EASILY and escapes from the castle

very often to go on "adventures".

 

Lucas,the angel - Keeping his promise to Ryan for over 10,000 years,Lucas is still ever vigilant.

He guards the royal family of Thessa,Ryan's decendants,from all harm.

His most difficult case is Princess Amilia,who's love of adventures puts her in CONSTANT danger!

He follows her everywhere like a baby sitter.

 

New Features Include -

 

The "Wait for me system!"

 

If Amilia runs too far away from Lucas,he becomes temporarily out of the party until he catches up!

When this happens,he warns her by saying "Wait for me,Princess!!".

 

Waitforme-1.jpg

 

Twin Sword System -

 

When Lucas equips the "right hand" sword,the "left hand" sword is automaticly equipped.

During this time,his shield will be replaced by the "left hand" sword.

 

 

 

The Pact Is Formed -

 

http://s117.photobucket.com/albums/o69/jes...FinalBattle.flv

 

This clip is a prelude to the final battle between King Ryan and the great dragon,Fianna.

The angel,Lucas,has already been defeated by the dragon and is awaiting death.

Ryan appears just in time to challenge the dragon.Knowing,that he may not survive,Ryan asks

Lucas to look after his family after he's gone.

Share this post


Link to post
Share on other sites

Ok, let me try some constructive critisizm here:

 

You may want to make the mapping more... of a feature. You have a long stone brick wall in the middle of nowhere with nothing around. From what I can gather, that is a cliff above a barren wasteland; but even wastelands have stuff on the ground. Also, the cliff needs to be more... eratic. Nature is spontaneous, not a straight wall.

 

You may also want to look at Dube's AMS. It will help with your messages; with features like letter by letter, name box, and you can also have larger face graphics, cause these ones are harder to see...

 

Another thing to consider is when two people are together in a cutscene, they are rarely 'together'. you may want to not have the king appear 'out of nowhere'. People also move around more when talking to eachother. Especially when walking or entering a new area.

 

As for your characters, I loved how you gave them each their own personality. That is a hard thing to find in a game. I've made 3-4 openings to games; each progressively better, but the characters were never as developed as the ones here.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...