Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
  • 0
Sign in to follow this  
Aldes

How can I make an event only available after something else has been completed?

Question

Okay, so, I am using RMVX, and am fairly new to it. I know the basic event creation, mapping, etc. But, I can't figure out how to make an event available only AFTER another has been completed. Like, I want to make it so that the person will not be able to access this item/dungeon until they talk to this person.

 

Got any help for me? It would be greatly appreciated! :D THANKS!!!!

 

 

Oooh. Also, while I am at it, I have another question.

Is it possible for me to have different encounters appear in different sections of the same map? Like, on the world map, I don't want to have to create multiple different maps, I want to be able to set it so that when you go to a different land mass/continent, you run into different monsters. Is that possible? :) THANKS AGAIN!

Share this post


Link to post
Share on other sites

6 answers to this question

Recommended Posts

  • 0

For the first question. Use the precondtions thing on the top left of every event, than or conditional branchs.

There are a few rmxp tutorials around the site, including mine, that should work just as good for VX.

 

And for your second questions, use Areas, it's somewhere in the mapping menu. Right click.

(I havn't used VX much yet, so I don't remember.)

Share this post


Link to post
Share on other sites
  • 0
For the first question. Use the precondtions thing on the top left of every event, than or conditional branchs.

There are a few rmxp tutorials around the site, including mine, that should work just as good for VX.

 

And for your second questions, use Areas, it's somewhere in the mapping menu. Right click.

(I havn't used VX much yet, so I don't remember.)

 

Do you mean at the top left where it has a list of selectable Switches, Variables, Items, and Actors? If so, I have no idea to use them. xD So, any good tutorials for the Switches and Variables? I know how to use the other two. Thanks :D

Share this post


Link to post
Share on other sites
  • 0

Also, if someone could possibly answer another question. When I try to set up an event in RMVX, say, for instance, I set the event ON the object that I want you to be able to select, you can't select it. It's hard to explain. I have to be on top of the event to be able to activate it. For instance, if I want to put an Herb in a pot, I can't put the event ON the pot, I have to do it around the pot, meaning I can't put multiple pots by each other, or else the events will stack. So, does anyone understand what I am saying, and could help? Thanks!

Share this post


Link to post
Share on other sites
  • 0

Question 1:

Yes, look up a switch tutorial. I have one, it's for RMXP, but it should work.

Or you could refer to Leon's.

 

Eventing Chapter II - Functions of Switchs

A Switching Tutorial

 

Question number 2:

You have the right idea, in the event menu you gotta change the "Priorty" which is found on the bottom left.

From what it sounds, you have it set to below hero, you need to set it on the same level as a hero.

Three Levels of Priorty.

Below = Hero can walk on

Same = Hero cannot walk on

Above = Hero can walk under

Share this post


Link to post
Share on other sites
  • 0
Question 1:

Yes, look up a switch tutorial. I have one, it's for RMXP, but it should work.

Or you could refer to Leon's.

 

Eventing Chapter II - Functions of Switchs

A Switching Tutorial

 

Question number 2:

You have the right idea, in the event menu you gotta change the "Priorty" which is found on the bottom left.

From what it sounds, you have it set to below hero, you need to set it on the same level as a hero.

Three Levels of Priorty.

Below = Hero can walk on

Same = Hero cannot walk on

Above = Hero can walk under

 

Thanks, that helped a lot! :) I appreciate you being so helping and patient! I have one question about the Areas, then I swear that will be it. D: Whenever I make an area, it like has to be a perfect square/rectangle. Say my continent has a bend in it, or something of the sort. Is there any way to select those things without making different Areas, or, without just putting a rectangle around the whole continent? Sorry if that made no sense though... Sorry for having so many questions... I am just a newb when it comes to RMVX.

Share this post


Link to post
Share on other sites
  • 0

Oh it's no problem at all. I don't believe in being an asshole to a newbie, we all were, and we've all had questions. Especially the switch one.

 

No, areas can only be in squares.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...