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Raxus

Ccoa's UMS Help.

Question

Okay. I want the characters following my hero to be able to talk. I'm using a comic style or I could change it to that the message shows over their head. Well, there's a choice in the script call up that looks like this: "\ta- center the window over train actor 1". When I use it an error message shows up saying excatlly this:????? 'Ccoa's UMS' ? 1262 ??? NoMethodError ???????? undefined method `actors' for nil:NilClass

 

What does this mean, and could someone make it so I can use it? <_<

 

Thanks,

§ Raxus §

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Just want to make it clear, you used caterpillar script, am I right?

 

If it's true then we go in the similar problem, I didn't know how to place the balloon above the character who follows our hero.

 

Now in my game I made my character that follows my hero not to talk at all ... :D

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Just want to make it clear, you used caterpillar script, am I right?

 

If it's true then we go in the similar problem, I didn't know how to place the balloon above the character who follows our hero.

 

Now in my game I made my character that follows my hero not to talk at all ... :D

Yes it's true that I'm using the Caterpillar System. And it's really Important that the other person in the party talks... She translates everything... So, I really in that fixed. Maybe there's a patch for tyhe UMS script or something.... :huh:

 

Thanks for responding,

§ Raxus §

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