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Rogue

Changing my Town

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So, in the beginning of my game, at the first town you go to, there are no villagers. You enter the first dungeon, and at the end, after you beat the boss, you rescue the villagers and transfer back to the town.

 

My problem is that I need the village to effectively change after you warp back. After you kill the boss and rescue the villagers, I need the music to change and the villagers to appear back in the village. Is it even possible for this to happen? And if so, how do I do it?

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There might be another way but I would say. Copy your current village, and make a whole new map with it and just add the people too the new one and change the music and stuff.

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You could just use switches. Make events of all your village people and set them to all the same switch. Once you have beaten the boss, make sure that switch is turned on, and all the villagers will appear there for the rest of the game(as long as the switch is kept on, of course).

For example:exampleyl7.th.jpg

This event will not appear until that switch is turned on.

 

As for the music, you can do the same thing. I probably wouldn't use the Auto-Change BGM thing to set the music though, I'd do it in events and using the same switch as the for the village people events.

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Both are good ideas.

Making two villages is probably best,if you dont like using switches.

You can set different auto change bgm music too.

like a gloomy tune for the barren village and the normal for when every1s back

just have it transfer the player to the new village after the boss fight.

Are you making it like Dark Cloud?

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