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Jesse66126

Comparing XP to VX

VX or XP  

21 members have voted

  1. 1. Which do you prefer?

    • XP
      18
    • VX
      3


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I've looked over VX and honestly I don't see what's so great about it...

There's nothing you can do on VX that I haven't seen done on XP.

Also XP seems more user friendly and you get like ten times as more rtp resources.

 

Notable VX features-

Vehicles(which you can make EASILY on XP with eventing).

World Map(Which you can also do EASILY on XP with eventing).

Text boxes with a built in section for face pictures(which you can still do easily on XP with eventing or scripting)

Has a kind of Final Fantasy IV feel.

Susposed to have a random dungeon generator,which the only time I've seen one in any game was in the Dot Hack series,and it really wasn't that great.It took up sooo much memory on the disk,you were left with just

a two or three hour story mode.

 

Flaws to VX-

Horrible chibi-like map sprites that are hard to draw and are only compatable with RPG Maker 2000 not XP.

Same battle system as XP,not a single improvement.

The way they put all their characters on one image is just idiotic.

Very few rtp resources.With xp it felt more like I was at least getting my money's worth.

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VX Cons:

Tilesets limited

Sprites are on one image

Harder to make maps

RTP makes all your games look like kids made them

The price

 

VX Pros:

Easier to script

Nothing Else

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I have used VX for quite some time and VX is better then XP. I have gotten use to VX so thats why I think its so much cooler I vote for it. Look at this review on my site(dont have to register to see it) http://rpgmakersforum.com/index.php?showtopic=322 and you will see some info on it there compared to xp. I really like it compared to XP but XP will always be my fav lol. VX is easier to use, you can be a beginner at the rm series come into VX and make a great game like that, i mean mapping is simplified and so is eventing. It runs much better then XP (the games) and it is less laggy. Those cons can be bad but I find that Vx is still good.

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Which is better depends on the users preferences.

 

It is similar to the Eventing vs Scripting topic. Many users were voting for Eventing rather than Scripting. I thought that was crazy because the events were just functions of scripts. The possibilities of Scripting is far far superior than that of Eventing, however it is far far more difficult to do.

 

It is similar between XP and VX. The first time you go to make a map in XP(Interior map for example) you make a huge empty room with a couple of things around the edges and clustered walls. When you go to play it, the player takes forever to cross the room. In VX it is much simpler and so more people are going to stick with it.

 

If VX and XP were released at the same time, I think that more VX games would be made compared to XP. We are lazy, if we were going make games we would be learning C++ and making them in 3D. But we just want to make games with out all those complications and hours on small details. So communities like ours are more attracted to convenience

 

However XP has the advantage of being out first so we've learned how to use the difficult program, and therefor we can do difficult things in XP which are simple in VX. So, which do you think new RPG Makers are going to go for?

 

If we were going to compare the two, I would say that XP is scripting and VX is eventing. XP has more capability in producing a game but it is more difficult to achieve. VX is not up there with XP in what it can do, but it is more easier and so is the better option for some RPG Makers.

 

By the way, I haven't used VX for more than 5 minutes, so my post may be slightly biased.

 

EDIT: Just read the poll title, I prefer RMXP. Probably obvious from the above sentence though.

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I will say that I started with the RPGmaker series with VX, and I changed to XP after looking around the block a few times, (but I didnt get rid of VX... with reason)

It really depends on whether you want more control or more ease of use.

 

Pros of VX

Ease of use

Dungeon Generator

boat, ship and airship are already made

makes GREAT world maps (<- thats why I still have it- design world maps, then work in details)

Faceplates (this can still be done with XP with scripting as stated earlier)

Auto Events

 

Cons of VX

256 icons for skills AND items AND states.

5 tilesets, first page consisting of many autotiles, cant increase this number

DOES NOT LAYER WELL (I like being able to use layers)

Cannot increase the amount of tiles in any given tileset

 

Pros of XP

Layering

Tileset size doesn't matter (just a width)

directional limiters (you can set these with what direction they can move on any given tile)

plenty of resources to look at

 

Cons of XP

not as simple as VX (honestly, thats my only complaint)

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And don't forget about the script error with VX (I told Polraudio about it). But VX skills can damage the enemies MP, you can use two different animations pictures for one animations (wish XP had that.) Ok yeah the character sprites are chibi-ish (and yet I found original character sprites from XP in a VX version). Also VX can add the RTP Data when you are compressing game data, true it lacks character sprites, and a few things XP has (like changing the window skin at any time) They both have good points and bad points (which is why I have both :P) Now if only there were scripts that have XP and VX version instead of this script is VX only and there is no XP version, blah blah blah........ Anyway, it's basicly 50/50 to me, both have their pros and cons. I want to try to make a, XP version of my VX game to see which one looks and plays better (but there's only a VX version of a few script I'm using -sigh-).

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Cons of XP

not as simple as VX (honestly, thats my only complaint)

I'm not sure if that is a con. It's saying that VX is easier to use out of the box in comparison to XP. But being able to make games without learning the program at all is asking a bit much. With just a bit of practice, you will find XP very simple to use.

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XP for me but I love how easy maps in VX is to make. same with edits to tilesets and using everywhere instead of XP system. just do not like the midget chara rtp. VX could be perfect with only few small changes =\

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So no one knows that you can put XP character sprites into a VX game yet? People mostly put XP monsters into VX since VX doesn't have a lot of monster sprites.

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So no one knows that you can put XP character sprites into a VX game yet? People mostly put XP monsters into VX since VX doesn't have a lot of monster sprites.

we did that for sandys dream adventure. but they dont match all too much. colors in vx rtp are very bright and xp characters are more like pastel

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I concur with Marked.

One thing though, as far as eventing goes with VX, it's slightly more limited than XP. Annoyingly.

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I vote VX because it's much, MUCH higher quality of graphics, seriously, those sprites and tilesets are orgasmic XD

 

that aside, what vx is it a dumb down of xp, it's about 10x more user friendly and over all, "noob friendly"

 

face it, if you open it, it's easier to use by every defineition of the word, about twice the amount of things you could do with a check of a box on XP, and overall, it looks good.

 

however, it's TOO noobed down imo.

 

theres limits on everything you want to do now, and eventing has yes, annoyingly, become harder.

 

for scriptors, VX is awesome, so yes, VX is definitely better by it's capabilities for pro work, as well as it's extreme noobness, but for ppl in the middles that can't script etc, well, VX it's to on the extremes, the mapping system was fail as well, it actually got harder and more complicated, what the hell were they thinking?

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The mapping of VX was supposed to be easy to use as mentioned by enterbrain. They wanted people to spend more time on scripting and less time on mapping. I can whip up maps in VX REALLY freaking fast, but they don't look that great, and I'm not a sucky mapper. They changed the events to be like what, 4% better? I like the quick events and all and having the events organized, but why didn't they just do that with XP? I mean, we DO have common events you know.

 

The character size drives me crazy though. I can't remember who, but someone had the awesome idea to use VX sprites as nome characters.. xD

 

I have to vote...... XP, because the system is just better, and the graphics don't make me cry. Also, because the battle system is better than VX. There isn't even any battlers in VX, and they were too lazy to make battle backs so they just did that photoshop techNEEK crap. :/

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The mapping of VX was supposed to be easy to use as mentioned by enterbrain. They wanted people to spend more time on scripting and less time on mapping. I can whip up maps in VX REALLY freaking fast, but they don't look that great, and I'm not a sucky mapper. They changed the events to be like what, 4% better? I like the quick events and all and having the events organized, but why didn't they just do that with XP? I mean, we DO have common events you know.

 

The character size drives me crazy though. I can't remember who, but someone had the awesome idea to use VX sprites as nome characters.. xD

 

I have to vote...... XP, because the system is just better, and the graphics don't make me cry. Also, because the battle system is better than VX. There isn't even any battlers in VX, and they were too lazy to make battle backs so they just did that photoshop techNEEK crap. :/

Fully agree

Im XP all the way. I cant stand VX. There little characters and tilesets. I hate there tilesets dont get me started on them. I would say the only good thing to come to VX is the Scripting. If you could have a better and bigger tileset and better characters i would use it.

 

EDIT: 800 Posts

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There are only 2 things I hold that VX has better than XP:

Higher Framerate (Which means really kickass graphics)

Better organized RGSS2

 

Other than that, XP pwns.

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I wonder why they didn't try that hard. Did they even really make that much money?? And reading this topic made me want to watch this again xP!!

 

Youtube Video ->Original Video

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This is what drives me insane about VX:

 

It's a new version. Let's add new features! Oh, and while we're at it? Let's get rid of some old features!

 

Terrain tags? Who needs 'em! Actor Battlers? Oh, you can script that if you want to use them, I guess... Fogs? Who uses fogs for anything, right?

 

On and on.

 

And they do this every single time they come out with a new product.

 

Why? Why remove capabilities with a new version? This isn't like some space-limited Atari 2600 cartridge-- it's a Windows program, fer chrissakes! Make it a couple of megs bigger, and keep everything! How hard is that?

 

(Pant, pant, pant. Huff into a paper bag to calm down.)

 

So... yeah.

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