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CrimsonWolf

Tiles, Priority and Movement Problems

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Hello everyone! I'm hoping someone can help me out with a few issues i'm having.

 

screeniehw5.png

 

Because of the direction you can move, if you position the tile in the blue circle like this, it allows you to walk through it from the right. So that the hero essentially jumps from the ground up the cliff. However, If I stop the movement there, the red circle tile (sorry, I forgot to move the bush ;) ) won't be able to be walked behind as it's the same tile in use.

 

Also, I'm currently mapping the top of a mountain which requires me to have a part like this:

 

screensk6.png

 

so you can see the panorama out the back. But we get a similar problem here where you can't walk on the edge tiles and that changing it would muck it up in other places.

 

screensj0.png

 

I'm assuming this is because there's grass on the ledge above and you're able to pass through grass, to therefore, your character can do this.

 

Any suggestions?

 

Oh, and this is RPG Maker XP.

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You can go into the database and go into the tile-sets section, click on the mountain tile-set and go onto the tab that shows directional movement. From there you can set where a player can and can't walk and in which direction. For example, if you want your character to be able to walk up and down that path on the ledge, but not off the ledge make sure there isn't an arrow in the direction you don't want him to walk on.

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