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Meesh

"autorun" makes character immobile

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It seems that an event set to "autorun" will make my character unable to move. It's the only activation option that does this. Even if it's an event told to move the player, he remains unresponsive. I can't do much else until this problem is resolved. Am I just not using the option correctly?

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You are using Autorun wrong. Compare the two explanations from the help file:

Autorun

The event runs the moment it appears. It will continue to loop as long as the condition(s) on the event page are being satisfied, so you must activate a switch or a selfswitch at the appropriate time to modify the run conditions. Use this trigger to force an event when, for example, moving onto a particular map.

Parallel Process

The event runs at regular intervals as long as it is present. Parallel process has different properties than normal process; because it's specially configured to run parallel to other events running at the same time, using them requires some caution. Use this trigger to check on a timer, flash lightning across the screen at set intervals, and so on. You can make a game without using parallel process triggers at all, so don't feel you have to know everything there is to know about them.

 

If you want to move the player, for example in a cutscene, you should use parallel process. If you like I can show you an example of how to make a cutscene using events.

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