arbitterm 0 Report post Posted September 19, 2008 OK, here's the setup...the main character walks into the cave. He meets a girl and after some chatting she joins his party. My question is, how do I make her vanish after she joins? I tried to add a command to activate self switch A, then on a new event page...with the conditional being that self switch a is on, I left the entire page blank- therfore essentially making her vanish right? Wrong. Now...when hero enters the cave, she's already invisible (despite the fact that the self switch is off and therefore the game should not be reading that event page. It tried adding a command at the very begining that turned self switch A off until after she chats and joins the party...no luck. What am I doing wrong? Share this post Link to post Share on other sites
Marked 197 Report post Posted September 29, 2008 Sorry for the delay in replying. From your post it sounds like you setup everything correctly, so i will post some screenshots of how it should be setup, and you can reply and see if everything is the same. Page 1 Page 2 Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted September 29, 2008 OK, here's the setup...the main character walks into the cave. He meets a girl and after some chatting she joins his party. My question is, how do I make her vanish after she joins? I tried to add a command to activate self switch A, then on a new event page...with the conditional being that self switch a is on, I left the entire page blank- therfore essentially making her vanish right? Wrong. Now...when hero enters the cave, she's already invisible (despite the fact that the self switch is off and therefore the game should not be reading that event page. It tried adding a command at the very begining that turned self switch A off until after she chats and joins the party...no luck. What am I doing wrong? Oh! This one is easy! So what you need to do is Do the Blah Blah Blah ("chatting") , then make her join the party. Then Make a CONTROL SWITCH and name it so you know which one it is, then make a new page and make the condition that that switch is on, then click the Erase event command which is on the first page of events. Also you should make a Show Text that says she is in your party. Here is a simple version: 1. Show Text ect ect ect 2. Add actor: whatever her name is 3. Show Text: So and so is in your party 4. Switch So and So is in party=ON 5. New Page condition: So and so is in party Switch is ON 6. Erase event Ta da! ;) EDIT: Just in case you wanted to know, what your problem was was (lol was was was) that on your second page, if it is just blank, the event is just still there, she should just not have a graphic. Share this post Link to post Share on other sites
Marked 197 Report post Posted September 29, 2008 Oh! This one is easy! So what you need to do is Do the Blah Blah Blah ("chatting") , then make her join the party. Then Make a CONTROL SWITCH and name it so you know which one it is, then make a new page and make the condition that that switch is on, then click the Erase event command which is on the first page of events. Also you should make a Show Text that says she is in your party. Kiriashi, you should have looked at the pictures I posted above. For one thing, you would have learned something new. You can use "Control Switches" and make a switch, or you could use Self Switches. Self Switches are there so you do not have to use so many Global Switches, and they should be used everytime only one event is affected(itself). EDIT: Just in case you wanted to know, what your problem was was (lol was was was) that on your second page, if it is just blank, the event is just still there I think you've got the right idea there, but it's hard to understand. The event is always still there, unless you erase it(which you do not do). As long as the second page has no graphic then it has "disappeared", and as long as there are no event commands the triggers the event is as good as gone. 1. Show Text ect ect ect2. Add actor: whatever her name is 3. Show Text: So and so is in your party 4. Switch So and So is in party=ON 5. New Page condition: So and so is in party Switch is ON 6. Erase event Just a quick note here, you need to know what erase event does. The explanation in RMXP for this is: "Temporarily erases running events. Used only on the map screen." So if you use erase erase event, the event is going to come back. In your example(Kiriashi), the switch is turned on and the event appears to be gone anyway, so whether or not you have the "Erase Event" command, it will have no effect. You would use the erase event command for example, when setting the weather. You would use a trigger that would start the event commands automatically when the map is run, then the event is erased until the map is reloaded. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted September 30, 2008 Kiriashi, you should have looked at the pictures I posted above. For one thing, you would have learned something new. You can use "Control Switches" and make a switch, or you could use Self Switches. Self Switches are there so you do not have to use so many Global Switches, and they should be used everytime only one event is affected(itself). I think you've got the right idea there, but it's hard to understand. The event is always still there, unless you erase it(which you do not do). As long as the second page has no graphic then it has "disappeared", and as long as there are no event commands the triggers the event is as good as gone. Just a quick note here, you need to know what erase event does. The explanation in RMXP for this is: "Temporarily erases running events. Used only on the map screen." So if you use erase erase event, the event is going to come back. In your example(Kiriashi), the switch is turned on and the event appears to be gone anyway, so whether or not you have the "Erase Event" command, it will have no effect. You would use the erase event command for example, when setting the weather. You would use a trigger that would start the event commands automatically when the map is run, then the event is erased until the map is reloaded. Everytime when I first started using RMXP I would just say erase event at the end of it, but now I make a switch and when that switch is on the event is erased, and since the switch is on forever after it is activated, the event was erased forever. So I don't understand what I said wrong because I tested it out before I posted. Share this post Link to post Share on other sites
Marked 197 Report post Posted September 30, 2008 Ok, well it's just that when you use erase event it is doing nothing. The switch is getting rid of the event, so you do not need erase event. Understand? Also, yes your method does work, but there is a much simpler and easier way of doing it. Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted September 30, 2008 Also, keep in mind that "Erase Event" only erases the event while the player is on that map. Should the player leave the map and re-enter (or save and restart, or anything that causes him to leave that map in some way, shape, or form) the event will come back. You want to use a self-switch like Marked showed. If you are still having trouble, try posting screenshots of your events. I do a lot of work in making things disappear and such in my games, so I'm good at it -nods- (not that there is much work to it ^^") Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted September 30, 2008 Ok, well it's just that when you use erase event it is doing nothing. The switch is getting rid of the event, so you do not need erase event. Understand? Also, yes your method does work, but there is a much simpler and easier way of doing it. So what you are saying is that if you were to turn a switch on, and make a new event page with the condition of that switch being on, you could leave it blank? Because now that I think of that it makes sense.. Always learning new things Share this post Link to post Share on other sites
Marked 197 Report post Posted October 1, 2008 So what you are saying is that if you were to turn a switch on, and make a new event page with the condition of that switch being on, you could leave it blank? Because now that I think of that it makes sense.. Always learning new things Exactly. Just like the pictures above. Share this post Link to post Share on other sites