Ratty524 0 Report post Posted October 2, 2008 (I know I've already made a thread for this I want to start fresh.) For a contest hosted on another forum, where you create a game that is under an hour in length, I've decided that I want to do something I haven't really done with RPG Maker before: Making a short, kind of arcade-styled game that isn't a role playing game. Updates (Feb. 08, 09): Got the artwork for the appearance of the main villain (Grimm) and a monster (Wheelin) up. Before I release a new demo, I need to finish an introductory story, which is made up of pictures shown sequentially. Then I have to make an in-game tutorial on how to play, as I want this game to be understood by non-gamers and people who didn't read the "controls" section of the first post. Finally, I need to find a way to make the game pause by control. Stay tuned. ~Ratty Well enough with the jabber, here are the details: Story: Among the farthest reaches of the universe, there is a fairy-inhabited galaxy known as the Fairy Galaxy. Amongst this galaxy is a lush planet called Pix. The fairies that live there call themselves the Pixies, and they flutter about with their wings and enjoy a peaceful lifestyle. All of that is about to change. One day, everything on planet pix seems to be like any other day, blissful and quiet. Suddenly, a dark haze envelopes the entire planet, blocking out the sun and covers the land with darkness. Several comets suddenly drop from this haze, and what comes out when they crash onto the ground? Freaks, and other hostile creatures. They attack the citizens and wreak havoc whevever they go, sending this once-peaceful world into a panic. Up in the dark sky, a cloaked figure gazes upon the mayhem and laughs. The Space Demon, Sir Grimm of Darkness, has arrived to conquer the planet. Among the violence caused by the monsters, a small, green-haired fairy rushes to a shrine. She bows down and makes a wish to the stars, her message became a star and flew off into space. Somewhere among the Fairy Galaxy, a space ship hovers slowly, carrying a sleeping, white-haired fairy wearing pink boxing gloves and a star-symboled tank top. Suddenly, the ship sounds an alarm, awaking the fairy abruptly. The alarm has detected a wish to a Galaxy Warrior, and a planet is in deep trouble. This young warrior's name is Tinabom, and she sets her ship to warp speed to travel to the planet Pix. While this little fairy doesn't really know what she has to do yet, she has a feeling that she is about to do something big for her small size. Cast: I haven't really developed much of this part. Tinabom "Tina" Appearance Age: 150 (Equivalent to about 13 or 12 in human years) Species: Star Fairy Tinabom, or "Tina" as the name she goes by, is a cheery fairy whose powers are derived from stars. She was born with the title of a Galaxy Warrior, a person who defends planets from higher entities such as demons, and spends her days traveling in her space ship. She is playful kind-hearted, yet brash and naive. Tina is friendly to everyone, even her enemies in some cases. Dori: Appearance Age: 100 Species: Grass/Woodland Fairy Dori is one of the many fairy denizens of planet Pix. While a sweetheart, she is terribly shy and doesn't like being approached by other people when she's not aware of it. She is a lonely fairy girl who wants to have a friend who will stick by her side, which is part of the reason why she wished for a hero to save the planet. Just as the wish was finished, however, she was captured by Sir Grimm and imprisoned in his dark haze. Dori waits for someone she can call "friend" to save her. Grimm: Appearance Age: He's been around since the beginning of life Species: Space Demon Bearing an amorphous form and a wicked glare on his face, Sir Grimm finds nothing more interesting to do than to inspire fear in the hearts of people. He came from outer space to conquer the planet Pix and rid the universe of Galaxy Warriors, just so that he can fulfill his desire to see people living in anguish. Using the power to create monsters, Sir Grimm littered the planet with unnatural creatures to terrorize civilians. Monsters: These are the lists of monsters planned to appear in the game. Each is intended to have their own unique abilities. Fool Ghoul: Appearance Slow in both movement and thinking, Fool Ghoul is considered one of Grimm's worst creations. It floats gently around the area, going wherever it pleases. When Tina is powered up, it will start running away like a coward. Bonehead: Appearance This creature looks like a skull with glowing, yellow eyes and two legs attached to the bottom of its head. It moves just as slow as Fool Ghoul, yet it is smart enough to follow wherever Tina goes. Marty: Appearance Marty looks like a bat with two horns and a single eye. Because it is flying, it can pass any block. Movements can vary, though predictable. Wheelin: Appearance An enemy that resembles a wheel with an angry look on its face. It moves quite fast, yet only in one direction. Bon: Appearance Bon looks like a smiling head covered in flames. It moves a little bit faster than Fool Ghoul or Bonehead and follows the player. Once in a while, however, it will get tired and take a nap. Targit: Appearance Targit looks like a target symbol with a face. He exists only in the bonus level of the game. Smash away! Perforato: Appearance If you run out of time in a level, all remaining monsters will transform into this spiked creature. It is invinsible, and comes at you fast. To put it short: if you see this monster, you are screwed. Game Controls: >Arrow Keys/Joystick: Move Tina around the field. >Action Button: Punch (Only when Tina has collected all of the stars on the field). Screenshots: New Level 1, can you feel the sunshine? The first bonus level Level 4, Wheelin is dealin' on Tina's life! Tina doing some monster clean-up in level 4 The second bonus level Old Level1 Level2 Bonus Level Some Perforato who've already killed Tina. D: Downloads: Demo (v1.0): http://www.mediafire.com/?hjkynjxdyzt - Media Fire link http://www.megaupload.com/?d=W4KS3R94 - Megaupload link Font(s): http://www.dafont.com/search.php?psize=m&q=manga+temple - Manga Temple Gameplay concept: The entire progression of this game is level-based. The goal of each level is to kill all of the monsters and move to the next. Before you try to kill these monsters, however, you need to collect items called "Sparkling Stars". At this point, any monster can touch you and you will loose lives, but if you collect all the sparkling stars in the level, you will become "Powered Up", and be able to turn the tables on those beasts by punching them. Once a monster is punched, they will be launched towards the direction the player is facing. Once that monster is defeated, a coin will appear, giving you points if you touch it. Every level (except the bonus and the boss level) has a timer. The amount of time depends on the level. The player must collect the stars and defeat the monster before this time runs out, otherwise the remaining monsters will transform into the "Perforato" enemy and will kill you. I'm planning for a total of 7 levels. One level, being the third, is a "bonus level". This level will be where the player can kill as many randomly appearing monsters as possible, to improve his/her score. That level ends when the timer reaches zero. The final level is the only boss level in the game, where you fight Sir Grimm himself. Credits: Graphics: > Green Raven (Tilesets) > Mea (Animations) > Ccoa (Star/sparkle characterset and Animations) > Myself (Charactersets and a few Autotiles) Music: > Jun Chikuma (Composer of some Bomberman Games) > Clickteam (Multimedia Fusion sound package) > vgmusic.com > Sonic Team Scripts: > Punk/Punkid (Score display script) > Moghunter (Scene Title) > Trickster (Looping animations) Promotional Material [url="http://www.rpgrevolution.com/forums/index.php?showtopic=25715"][img=http://i78.photobucket.com/albums/j114/ratty165/tinaofthestars_userbar.png][/url] Share this post Link to post Share on other sites
Nisage 31 Report post Posted October 2, 2008 You don't see games like this nowadays (I miss them) I played it and it seems fine, but the timer doesn't show any numbers (just blank) other then that, pretty good. But I am curious, what is this prize "A subscription to RPG Manager"? Share this post Link to post Share on other sites
Polraudio 122 Report post Posted October 2, 2008 I didn't get a chance to play it but it looks like it would be a very fun game. It almost makes me jealous. Share this post Link to post Share on other sites
Ratty524 0 Report post Posted October 3, 2008 You don't see games like this nowadays (I miss them) I played it and it seems fine, but the timer doesn't show any numbers (just blank) other then that, pretty good. But I am curious, what is this prize "A subscription to RPG Manager"? Pretty much just a "subscribers" tag and new privileges on RPG Manager, another forum. I just put it there to tell you what I'm doing this for. As for the timer, it's possible you don't have the font I used installed. I'll bring it up sometime tomorrow. Share this post Link to post Share on other sites
Ratty524 0 Report post Posted October 20, 2008 Got some new screenshots up. Check out the first post. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted November 11, 2008 (Sorry for necro post) When is the next demo going to come out i wanna play it. Share this post Link to post Share on other sites
Wyzrd 12 Report post Posted November 11, 2008 I was 'bout the same, when we get a new demo to play? Share this post Link to post Share on other sites
Ratty524 0 Report post Posted November 12, 2008 Sorry, sometimes I do get a little side-tracked from working on this. I need to finish the game's intro, which consists of artwork shown in sequences, after that I will release the "official" demo to this game. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted November 12, 2008 Cant wait hurry lol Share this post Link to post Share on other sites
Ratty524 0 Report post Posted January 6, 2009 Demo is up. Check the first post. I'm also going to be uploading a video of the game soon. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted January 7, 2009 Yay! Yay! that was fun. Cant wait for the full game. Any planed release date or at least an idea when. Share this post Link to post Share on other sites
Ratty524 0 Report post Posted January 7, 2009 I'd say about a month or so, if my work on this is consistent. Since next week I'm going back to college, I may not have a lot of free time to work on this project. Fortunately this game isn't going to be a long one, and I the point I am with this the work will be easier. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted January 7, 2009 You could try for at least 20 levels and have addon's later if you want to. Thats what i would do. 20 sounds like a fair game it takes a while to get past the demo. Share this post Link to post Share on other sites
Ratty524 0 Report post Posted January 8, 2009 Gameplay video of the first level. I'm still going to stick with the same amount of levels as planned, but I am considering addons/unlockables to keep the game going. ;) Share this post Link to post Share on other sites
Polraudio 122 Report post Posted January 8, 2009 Nice video it makes me want to play it. Cant wait for the next demo or full game. Think you could keep us updated? Share this post Link to post Share on other sites
Ratty524 0 Report post Posted January 8, 2009 Most likely. There are some minor features that the demo doesn't have that I want at the moment. I'll be working on that and some promotional material as well. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted January 8, 2009 Cool cant wait to see. Share this post Link to post Share on other sites
Nisage 31 Report post Posted January 9, 2009 This is fun, shame I died on level 3. Oh, there's a rock in level one that you can walk over, since a Fool Ghoul (and me) walked over it. I'll take a pic of it next time I play. Also, no idea if there is one or not, I still can't see the numbers in the timer :P Share this post Link to post Share on other sites
Ratty524 0 Report post Posted January 21, 2009 This is fun, shame I died on level 3. Oh, there's a rock in level one that you can walk over, since a Fool Ghoul (and me) walked over it. I'll take a pic of it next time I play. Also, no idea if there is one or not, I still can't see the numbers in the timer :P It's possible that you are missing the font used to display the numbers in the timer. Check the download link in the first post. As for the rock, I'm actually aware of it, but I haven't done anything about it for some reason. :P The shadow of the tree in the tileset makes that area passible for some reason, I'll fix it. Share this post Link to post Share on other sites
Nisage 31 Report post Posted January 23, 2009 So the font is needed for the timer? Where do you put the font file? Oh so you know about the rock, try putting the rock on the 3rd layer, or fix the tree's shadow priority so you can't go into the shadow since the rock is in the shadow and you can't go over the rock anyway. Share this post Link to post Share on other sites
Ratty524 0 Report post Posted January 24, 2009 http://www.dafont.com/search.php?psize=m&q=manga+temple This link was on the first post, among the section where it says "downloads". I'll give that rock idea a try, thank you. Share this post Link to post Share on other sites
Nisage 31 Report post Posted January 24, 2009 I have it downloaded, but where on my computer do I put it? Share this post Link to post Share on other sites
Ratty524 0 Report post Posted January 25, 2009 Got to My Computer > Local Disc (C drive) > WINDOWS. There you will find a folder that says "Fonts". Copy and paste your font there to install it. Share this post Link to post Share on other sites
Nisage 31 Report post Posted January 25, 2009 So that's where you put it, thanks. Share this post Link to post Share on other sites
Ratty524 0 Report post Posted February 1, 2009 Reposting from another forum I've posted this game in. New Title text designAt first I was against using the text tool, but it was cleaner to do so. After some research I was able to find a font I like, so now feast your eyes on this comparison! Old... NEW! The title text isn't all I've changed. The lives/timer display has changed as well! Lotsa Screens The cleanliness, the beauty! You cannot resist such a site? In addition, a new bonus game after level 4. After the fourth level, you be transported to a random map. Each map requires a different shape to be made. There are a total of 4 possible maps for now. All screenshots will be added to the first post. Stay tuned for more updates! Share this post Link to post Share on other sites
Nisage 31 Report post Posted February 1, 2009 The new Title screen looks better, and the bonus levels look like fun. Question, did the rock idea work? Share this post Link to post Share on other sites
Ratty524 0 Report post Posted February 2, 2009 Question, did the rock idea work? Yep. Thanks for that. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted February 2, 2009 Love the new look of the title screen i cant wait to try the bonus level. Share this post Link to post Share on other sites
Nisage 31 Report post Posted February 3, 2009 No problem, glad it worked. Um, also....... Another Rock Error I found another rock you can go over. Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted April 4, 2009 This is great! I played the demo and it reminds me of Pac-Man 3D - Lost in Time. I love the graphics and the overall gameplay style. 9.5/10 from me. Cant wait for the full version to come out! Share this post Link to post Share on other sites