Kiriashi 117 Report post Posted October 3, 2008 So I was just playing around with sprite-ing, I'm horrible at it. I know how big of a window to open up in paint, (I just export some random pre-made character and erase the canvas) but I want to know how big each square of space I have for each side.( each direction he faces and walks in) Is that impossible to understand? Example: I make a walking right with his right foot sticking out as if he were to step forward. When I make the next sprite, part of mario's foot appears with that foot when walking in game. :( Share this post Link to post Share on other sites
Polraudio 122 Report post Posted October 3, 2008 If you could post the image that you used it will help me understand more. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted October 3, 2008 If you could post the image that you used it will help me understand more. What image? You mean the random character? Just go into your materials and export the second Lancer sprite sheet. I just erased the paint canvas after that though so I don't see why it matters.... Share this post Link to post Share on other sites
BlueEagle7 0 Report post Posted November 19, 2008 I don't know off hand... but if you divide the total number of pixels wide by 4 (the number of frames wide) then it will give the number of pixels wide for each frame. Do the same for the height (total pixels divided by number of frames high). I use Paintshop Pro and in that you are able to specify the grid lines. If you are just using paint, you could just draw lines in the right spot using the pen tool, and then just delete them when you are finished editing the picture. Share this post Link to post Share on other sites
Leon 55 Report post Posted November 19, 2008 Blue Eagle is right. Just have the character set template a multiple of 4; and each part of the character set is 1/16th of the overall bitmap. Here, this can explain it more: link Share this post Link to post Share on other sites