Leon 55 Report post Posted November 18, 2008 Okay, this script allows you to change the current tileset with another one. Sounds like something you wouldn't want to do, but it is great for 3 big things: 1. Create bridges using a duplicate tileset and a simple command. 2. Mountains with real depth. 3. Change the appearance of a tileset. (for instance, make it look more demonic without needing a new map to teleport to.) Demo Script #==================================== # Phylomortis Script, Ryethe. Rewrite: Leon_Westbrooke #------------------------------------------------------------------------ # Game_Map and Spriteset_Map are aliased # To call $game_map.replace_tileset(x), where x is the ID number of the new tileset. #==================================== #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Game_Map #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Game_Map attr_accessor :new_tileset alias leon_gm_tileset_setup setup def setup(map_id) @new_tileset = false leon_gm_tileset_setup(map_id) end def replace_tileset(new_tiles) tileset = $data_tilesets[new_tiles] @tileset_name = tileset.tileset_name @autotile_names = tileset.autotile_names @panorama_name = tileset.panorama_name @panorama_hue = tileset.panorama_hue @fog_name = tileset.fog_name @fog_hue = tileset.fog_hue @fog_opacity = tileset.fog_opacity @fog_blend_type = tileset.fog_blend_type @fog_zoom = tileset.fog_zoom @fog_sx = tileset.fog_sx @fog_sy = tileset.fog_sy @battleback_name = tileset.battleback_name @passages = tileset.passages @priorities = tileset.priorities @terrain_tags = tileset.terrain_tags $game_map.new_tileset = true end end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Spriteset_Map #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Spriteset_Map alias leon_sm_tileset_update update def update if $game_map.new_tileset == true @tilemap.tileset = RPG::Cache.tileset($game_map.tileset_name) @tilemap.priorities = $game_map.priorities for i in 0..6 autotile_name = $game_map.autotile_names[i] @tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name) end $game_map.new_tileset = false end leon_sm_tileset_update end end Share this post Link to post Share on other sites
Wyzrd 12 Report post Posted November 18, 2008 Thanks for posting this now Leon, I will check the demo when I get home from school, I might request further assistant then. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted November 18, 2008 Nice for caves. Easy to use. Thanks Leon. Share this post Link to post Share on other sites