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Bahamut

Have you lost a project?

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I've been stricken by black outs twice during this project. The first time I managed to recover nearly 90% of it. Today, while ironically backing up the project so it wouldn't happen again, another power cut corrupted all .rxdata files.

 

Has this happened to you? Losing part (or all) of your project....after months of work. How do you deal with it?

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Actually, yes, I have had this happen.. but not with my project. Instead, 2 years of scripting work went down the tubes. By some miracle, I was able to recover about 75% of it. All but my weather/moon script and a couple others.

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I have had the same thing happen to me but it was a years worth of work(Enter The Dream World)

EDIT: No way to recover it.

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I think everyone has at some point at this problem. It's just a matter of getting over it and moving on.

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The trick isn't to dredge on it, but embrace it as a chance to improve on your idea. Especially if you kept notes.

 

Also, have you an encrypted version of your project? I can help you if you do.

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Thanks but no. All i got is the separate rxdata files, corrupt. The maps were saved though. I haven't compiled the project yet.

 

It was more than 3 months of everyday work....but I think I'll try to go on and do it all over....the Scripts and Common Events are especially hurtful.

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I've had it happen. I was working Project back in 2006 soon after I discovered RMXP and suddenly it didn't open when I tried to open and edit the game. Its a lot of work lost and it really makes you mad.

 

Another time I had collected a lot of files. Past games, script demos, resources etc. (a lot to do with starting up a website as well) and I had to reformat my computer. I completely forgot to backup, and I got so fed up with windows that I switched to using Linux and didnt even use RMXP for a while. That was the biggest loss I've had.

 

To prevent it though, I have my project stored on a drive that is not C drive, or the drive where windows is installed. And I also have an uploaded copy of my project which i can access at any time.

 

When the rxdata goes corrupt, i'm sure there is a way to get the game working. Its been a couple of years, but i seem to remember this happening to me and I managed to restore my game. Okay what I did was copy the corrupted project so there's a backup. Next start a new project. Copy the rxdata data, one by one, to the new projects "data" folder replacing the old data files. First of all you want to copy over all the maps.rxdata you have. Usually not all the data files are corrupt, so test the new project until you get an error. Once you get an error you will be able to identify which rxdata file is corrupted. You can recovfer most of your game this way. Alternatively, find the corrupted rxdata by the method above and copy across data files from the new project to the old one and your game should be recovered, except for the data in the .rxdata file you had to replace.

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Marked: I did that, it turned out all of the rxdata files were corrupt except for the maps. I did lose one map I made using the Hell tile set.

 

Leon: When I opened the corrupt rxdata files in notepad they were blank. Unfortunately, I already got rid of them so I can't pass them to you. Shouldn't have deleted them....but anyway.

 

I'm starting again from an old back up I found...There's certainly a lot that I lost...but I'm not giving up just yet. I'm liking this game too much.

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My friends came to this problem many times. Fortunately, it seems like map files are still working~^^ I have never got this problem myself though, since I'm using laptop. I will script data files backup script and post it within day or two~^^ It will only backup rx/rvdata files because this will save space and I'm not sure if resources would disappear either.

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Sorry for double post, here is the script >_>"

 

#===============================================================
# ● [XP/VX] ◦ Auto Backup ◦ □
#--------------------------------------------------------------
# ◦ by Woratana [woratana@hotmail.com]
# ◦ Thaiware RPG Maker Community
# ◦ Released on: 07/12/2008
# ◦ Version: 1.0
#--------------------------------------------------------------
# ◦ Features:
# - Automatically backup your rx/rvdata files when you run the game.
#--------------------------------------------------------------
# ◦ How to use:
# - Setup the script below,
# - You may want to run your game now to backup data files the first time.
#--------------------------------------------------------------

module WData_Backup

 BACKUP_WHEN_TEST = true # (true/false) Do you want to backup data files only
 # when running game through editor (When you press F12 in editor) ?
 BACKUP_REPORT = true # (true/false) Show textbox when backup process finish?
 DIRNAME = 'Backup_Data' # Name of the backup folder
 # (Script will automatically create folder if it doesn't exist)

SCRIPT = <<_SCRIPT_
if (BACKUP_WHEN_TEST && #{defined?(Graphics.wait) ? '$TEST' : '$DEBUG'}) ||
!BACKUP_WHEN_TEST
  time = Time.now
  Dir.mkdir(DIRNAME) unless File.directory?(DIRNAME) 
  ftype = "#{defined?(Graphics.wait) ? 'rvdata' : 'rxdata'}"
  flist = Dir.glob('./Data/*.{' + ftype + '}')
  flist.each_index do |i|
	flist[i] = flist[i].split('/').last
	save_data(load_data('Data/' + flist[i]), DIRNAME + '/' + flist[i])
  end
  p('Backup Finished!: ' + (Time.now - time).to_s + ' sec') if BACKUP_REPORT
end
_SCRIPT_

 eval(SCRIPT) unless $@
end

 

I haven't release it anywhere else yet.

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Thank you very much. As you know, your RMVX scripts were some of the first on our site.

This script is found here:

http://www.rmxpunlimited.net/index.php/rmv...uto-backup.html

http://www.rmxpunlimited.net/index.php/rmv...uto-backup.html

 

They are both identical, just so its in both RMVX and RMXP sections. As always, you can edit these as you like.

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i usually make a copy of the entire folder. i also have my game saved on megaupload.com and fileplanet.com.

Just incase.

My biggest loss wasn't a entire game,but a character sprite.Took HOURS to drawfrom scratch!and some how it got corrupted.That was really frustrating.Now i just drawn characters piece by piece in Character Maker XP.

Takes longer,but I can reuse parts for other characters.

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