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Verincia

map bugs

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this is my first time doing this so I realy don't know what I'm doing, but I ran into a very strange problem when I was trying to make my maps. I am trying to do a room from the in castle tilesets, but not everything I want is there, I have been trying to import tilesets with different materials onto the in castle map that I am doing, but every time I switch to a different tilesets like "in port town" then my whole map goes all wierd and takes on an "in port town" look. I have tried to bring in new pictures from another place and copy them, but that also has caused probelms. Anyone have any ideas of how to get the pictures I want from one tilesets to my map that is based on another without loosing any of what is already there.

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You can only have one "graphic" to use for a single map. These means that you either use the port town tileset, or the castle tileset. How to get the other graphics you want is done by merging the tilesets into one graphic, then importing that into RMXP. You then have to set the passibility in the database(see the tilesets tab).

 

If you like, I can do this for if you tell me which tilesets you want merged. Although it is better if you learned then you could do it with future tilesets and maps. You can do it in paint, although i prefer photoshop where you can set a 32x32 grid.

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