nsigman197 0 Report post Posted March 9, 2009 I've noticed that there have been a few people like me who where wondering how damage is actually calculated in RMXP. I thought I'd whip this up real quick now that it seems to make more sense. Hope this helps some of ya'll out! Okay, so here is what the help file gives us for a normal attack: Power = A's attack power - (B's physical defense ÷ 2) Rate = 20 + A's strength Variance = 15 Damage = force × multiplier ÷ 20 × elemental modifier × critical modifier × defense modifier (± variance %) Ok, so let's say the player is A and a random monster is B and we want to know how much damage A will deal to B. Let's say that A has a weapon with Atk rating of 100 and a strength of 40; let's say B has a physical defense of 100. A's attack power comes soley from the weapon, his stats have nothing to do with this. So for the first part we plug in the numbers: Power = 100 (cause that's the weapons atk rating) - (100 / 2), so: Power = 100 - 50 Power = 50 I've also noticed a lot of people asking about this are confused about what exactly rate is. Think of it this way. If you have ever played any of the old Final Fantasy's, you might remember how your characters could deal successive "hits" each attack. Rate is similar in that it multiplies the damage you deal with your weapon, kind of like hitting your enemy several times in one go. What is important to remember is that what your strength stat actually does is determine what number your weapons final damage is multiplied by. In our example it would look like this: A's strength is 40, so Rate = 20 +40, so Rate = 60. Now that we have Power and Rate, we plug these into our damage formula (note that in the formula where it says force x multiplier, the word "force" should be replaced with Power, multipler should be replaced with "Rate", and parenthesis should go around multiplier and 20 as in the example below). Damage = 50 x (60 / 20) Damage = 50 x 3 Damage = 150 x (± 15%) Damage = about 127 to 177 And that's pretty much all there is to it. The other factors, when applicable, are pretty easy to figure out once you get this down. Hope this helped! Share this post Link to post Share on other sites
Polraudio 122 Report post Posted March 9, 2009 Very nice. This stuff always confused me before. Now i got it. Thanks Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted March 9, 2009 Thanks man, this is indeed rather helpful. Good job! (I love the new avatar, pol!) Share this post Link to post Share on other sites
Syaoran 0 Report post Posted May 26, 2009 wow thank you so much lol i never new any of this stuff and i would just put in random numbers and guess and check their power :lol: Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted May 26, 2009 Syaoran, it's always nice to thank people, but make sure you don't bring up old topics (necro-posting) and make other people think there is new information. Necro-posting means posting on a topic that's most recent post was made a month or more ago. So if you posted on a topic on the 25th of May that had a most recent post made on the 17th of April, then you are necroposting. Thanks. Share this post Link to post Share on other sites
Syaoran 0 Report post Posted May 26, 2009 Syaoran, it's always nice to thank people, but make sure you don't bring up old topics (necro-posting) and make other people thank there is new information. Necro-posting means posting on a topic that's most recent post was made a month or more ago. So if you posted on a topic on the 25th of May that had a most recent post made on the 17th of April, then you are necroposting. Thanks. :o :mellow: oh sorry :( Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted May 26, 2009 It's no problem really, I just want to prevent necro-posting. It's just not the best thing for a forum. ;) Share this post Link to post Share on other sites
Derek 3 Report post Posted October 9, 2009 Actually, I would have to say that you've done the best job explaining this that I've seen to date. Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 10, 2009 Actually, I would have to say that you've done the best job explaining this that I've seen to date. Derek dind't you see the post before you from by kiriashi about necro-posting? anyways thanks nsigman197 for posting this, i too didn't know how this work so i would just put random numbers and tested them XD Share this post Link to post Share on other sites
Derek 3 Report post Posted October 10, 2009 Oh, I guess not ... I apologize. I'll try to keep myself in check. Share this post Link to post Share on other sites
Agckuu_Coceg 5 Report post Posted October 12, 2009 I don't know. It is easier to me to take advantage RPG Maker-calculator, than to calculate under this formula. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted October 12, 2009 Oh, I guess not ... I apologize. I'll try to keep myself in check. ;D It happens to the best of us! And Agckuu.... what? Share this post Link to post Share on other sites
Agckuu_Coceg 5 Report post Posted October 13, 2009 There is such thing, as the calculator of calculation of a put loss for projects RPG Maker XP and VX. The calculator, your project undertakes and the necessary maximum and minimum loss put to the certain enemy the certain hero with the certain weapon of is calculated %) If you wish to look, here to you a topic on rmxp.org. http://www.hbgames.org/forums/viewtopic.php?f=179&t=67456 Share this post Link to post Share on other sites