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nsigman197

How to calculate the Battle Formula

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I've noticed that there have been a few people like me who where wondering how damage is actually calculated in RMXP.

I thought I'd whip this up real quick now that it seems to make more sense. Hope this helps some of ya'll out!

 

Okay, so here is what the help file gives us for a normal attack:

 

Power = A's attack power - (B's physical defense ÷ 2)

Rate = 20 + A's strength

Variance = 15

 

Damage = force × multiplier ÷ 20 × elemental modifier × critical modifier × defense modifier (± variance %)

 

Ok, so let's say the player is A and a random monster is B and we want to know how much damage A will deal to B. Let's say that A has a weapon with Atk rating of 100 and a strength of 40; let's say B has a physical defense of 100. A's attack power comes soley from the weapon, his stats have nothing to do with this. So for the first part we plug in the numbers:

 

Power = 100 (cause that's the weapons atk rating) - (100 / 2), so:

Power = 100 - 50

Power = 50

 

I've also noticed a lot of people asking about this are confused about what exactly rate is. Think of it this way. If you have ever played any of the old Final Fantasy's, you might remember how your characters could deal successive "hits" each attack. Rate is similar in that it multiplies the damage you deal with your weapon, kind of like hitting your enemy several times in one go. What is important to remember is that what your strength stat actually does is determine what number your weapons final damage is multiplied by. In our example it would look like this:

 

A's strength is 40, so Rate = 20 +40, so Rate = 60.

Now that we have Power and Rate, we plug these into our damage formula (note that in the formula where it says force x multiplier, the word "force" should be replaced with Power, multipler should be replaced with "Rate", and parenthesis should go around multiplier and 20 as in the example below).

 

Damage = 50 x (60 / 20)

Damage = 50 x 3

Damage = 150 x (± 15%)

Damage = about 127 to 177

 

And that's pretty much all there is to it. The other factors, when applicable, are pretty easy to figure out once you get this down. Hope this helped!

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Thanks man, this is indeed rather helpful. Good job!

 

(I love the new avatar, pol!)

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wow thank you so much lol i never new any of this stuff and i would just put in random numbers and guess and check their power :lol:

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Syaoran, it's always nice to thank people, but make sure you don't bring up old topics (necro-posting) and make other people think there is new information.

 

Necro-posting means posting on a topic that's most recent post was made a month or more ago. So if you posted on a topic on the 25th of May that had a most recent post made on the 17th of April, then you are necroposting.

 

 

Thanks.

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Syaoran, it's always nice to thank people, but make sure you don't bring up old topics (necro-posting) and make other people thank there is new information.

 

Necro-posting means posting on a topic that's most recent post was made a month or more ago. So if you posted on a topic on the 25th of May that had a most recent post made on the 17th of April, then you are necroposting.

 

 

Thanks.

 

:o :mellow: oh

 

sorry :(

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It's no problem really, I just want to prevent necro-posting. It's just not the best thing for a forum. ;)

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Actually, I would have to say that you've done the best job explaining this that I've seen to date.

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Actually, I would have to say that you've done the best job explaining this that I've seen to date.

 

 

Derek dind't you see the post before you from by kiriashi about necro-posting?

 

anyways thanks nsigman197 for posting this, i too didn't know how this work so i would just put random numbers and tested them XD

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I don't know. It is easier to me to take advantage RPG Maker-calculator, than to calculate under this formula.

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Oh, I guess not ...

I apologize. I'll try to keep myself in check.

 

 

 

;D

 

 

It happens to the best of us!

 

 

And Agckuu.... what?

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There is such thing, as the calculator of calculation of a put loss for projects RPG Maker XP and VX. The calculator, your project undertakes and the necessary maximum and minimum loss put to the certain enemy the certain hero with the certain weapon of is calculated %)

If you wish to look, here to you a topic on rmxp.org.

 

http://www.hbgames.org/forums/viewtopic.php?f=179&t=67456

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