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nsigman197

XP: Immersion

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Hello, I'm new to RMXP but so far I'm doing pretty well with it (except maybe at the mapping part). Anyway, I thought I'd share the basics of the story for the game I'm working on. I'd like to know if anyone would be interested in playing through this story even if the battle system was the default one.

 

You play as Xander, one of the last AI's still alive in the MMO Immersion. A few years after the release of the game, the first ever to allow a player to interact with a completely interactive world as if they were truly there, an epidemic known as the G-Virus plagues humanity. E-Lusion, the company that created Immersion, announces that their system is capable of completely sustaining a transplanted human consciousness. In other words, people could live in the world of Immersion, safe from the G-Virus. As FlexDrive space filled up, humans started demanding the elimation of the AI's to make more room for their friends and family, sending Xander into hiding. The Imperials, those who were once the games' Admins, maintain order and form the Fenrir. The Fenrir is a special division seperate from the regular Imperial Guard that hunt down the AI's driving them near extinction. Now, five years later, the Fenrir have caught up with Xander. What's worse, the Fenrir are also hunting humans who have begun to display unnatural powers. The Fenrir have dubbed these individuals 'Exceptions', and hunt them with the same ferocity that nearly annihilated the AI's. Joining with a small group of these Exceptions, Xander must fight back against the Fenrir and find the "Goddess Gate" before it's too late. And what's worse, the leader of the Fenrir, Captain Sancha Hounchel, has a unique power of her own-the ability to permanently kill anyone, human or AI....

 

So that is the basic plot without giving away any of the surprises. As I said I'm using the default battle system, though the characters will each have special abilities that I'm working on that make each of them special (i.e., the mage will most likely have an ability that will either completely fill or empty an allies SP based on a random chance). These abilities will grow more powerful, but I'm going to try to make so that you have to do something besides just level up to gain the more powerful versions and/or different abilities.

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Seems like an interesting plot to me. It always good to start out small on your first go. As always, I can help with mapping, right now I have a lot of stuff to do: Making a map for Tatsu, on for -Anonymous- making a hour game (haven't started yet), making a random VX game (short), and making my mapping tutorials. :\

 

 

Keep up the good work, assuming it is good!

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Thanks! I just got a demo of it put together. The maps are, of course, sloppy, but it gives you an idea of what to expect.

 

Here is the link to download: http://www.megaupload.com/?d=A54CMLW3

 

Demo features include:

Sneak peak at the parties' Exception Abilities

First 15-25 minutes of gameplay

Classic battle style

Many customized animations (Though they use the RTP stuff)

 

If anyone is interested feel free to check it out! Just remember that this is definitaly a work in progress, so many things are still subject to change.

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Sorry, but could you upload that to like, mediafire or 2shared .com? Mega upload won't work on my comp.

 

Thanks!

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