Sherry 0 Report post Posted March 18, 2009 I'm searching for a battle system what looks like this Youtube Video ->Original Video but i dont know how such a battle system is called, so i couldnt find it i dont need animations or something but i like the view with the 3 party member and the battle menu it looks so cool ^^ <.< BoF fan ^-^ Share this post Link to post Share on other sites
Polraudio 122 Report post Posted March 18, 2009 I dont know where i seen one like this but i seen one. Might be in CA. But its the final fantasy 10 battle system. Share this post Link to post Share on other sites
Nisage 31 Report post Posted March 18, 2009 It looks like a side view battle system to me, it's at a different angle then the usual side battle system though. Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 18, 2009 I dont know where i seen one like this but i seen one. Might be in CA. But its the final fantasy 10 battle system. Its in CA but i dont know the exact name, i know its a side view battle system ;< but on CA are so much battle systems that i cant find it Share this post Link to post Share on other sites
Jesse66126 4 Report post Posted March 18, 2009 Its in CA but i dont know the exact name, i know its a side view battle system ;< but on CA are so much battle systems that i cant find it What's CA? *thinks of California* Share this post Link to post Share on other sites
Polraudio 122 Report post Posted March 18, 2009 What's CA? *thinks of California* Creationasylum I looked there no luck. But im not very good at finding things. I do know its labeled as Final Fantasy X/FFX battle system. Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 18, 2009 i found one, but it looks really different o.ö ^^ stills earching something like this q.q and is it possible to make something like this cross in another side view battle system? http://img246.imageshack.us/img246/3967/41373036wl3.png Share this post Link to post Share on other sites
Nisage 31 Report post Posted March 18, 2009 I found two Breath of Fire battle system. Darn you already posted you found one, wonder if one of these two is the one you just mentioned? http://www.creationasylum.net/index.php?sh...e+battle+system or this one? http://www.creationasylum.net/index.php?sh...e+battle+system Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 18, 2009 I found two Breath of Fire battle system. Darn you already posted you found one, wonder if one of these two is the one you just mentioned?http://www.creationasylum.net/index.php?sh...e+battle+system or this one? http://www.creationasylum.net/index.php?sh...e+battle+system Thanks for the Links, ^^ the secound one looks nice, can someone answer the secound question?^^ and.... why everyone is using Ragnarok Online monsters o.ö xd Share this post Link to post Share on other sites
Nisage 31 Report post Posted March 18, 2009 You're welcome. And for the second question, it might be possible, just have to rewrite the script, I think. And for the Ragnarok Monsters, besauce they're cool (they kick butt online, I should know, I was killed by some of them since I wasn't at a high enough level), and do you know anyother monster sprites that are perfect for a side view battle system? Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 18, 2009 You're welcome. And for the second question, it might be possible, just have to rewrite the script, I think. And for the Ragnarok Monsters, besauce they're cool (they kick butt online, I should know, I was killed by some of them since I wasn't at a high enough level), and do you know anyother monster sprites that are perfect for a side view battle system? i dont understand something of scripting ;< dont know how to do that i played Ragnarok Online 3 years on euRo ;< it was good time ^^ Share this post Link to post Share on other sites
Nisage 31 Report post Posted March 18, 2009 I play Blackout RO, Noob Fury RO, and Forgotten RO. I believe Forgotten RO lets you go to level 999, with max stats. I perfer Blackout RO, since you can make a monster your pet. And I don't know how to script either, maybe Leon or Polraudio can help you with that. Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 18, 2009 . And I don't know how to script either, maybe Leon or Polraudio can help you with that. No, i dont want to ask them, they helped me so many times.... Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted March 18, 2009 Well Polraudio is on the support team. He likes to help people! Go ahead and ask! Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 18, 2009 Well Polraudio is on the support team. He likes to help people! Go ahead and ask! but i dont want to ask him always for help -.- ^^ Share this post Link to post Share on other sites
Nisage 31 Report post Posted March 18, 2009 But I always ask him for help with certain scripts. But if you don't want to then try another RPG Maker site for help, like Creationasylum.net. or Rpgrevolution.com. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted March 18, 2009 Hmm, I think that the sounds in that video are all ripped. The beep noise is from mega man on the gba, and that bite noise is from spore I think. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted March 18, 2009 Well i know for a fact there is a break Level limit Script on rmxp.org but there site is down for some reason. As soon as it goes online i will search. I don't mind people asking for help. Ask away its what i do. Sure sometimes i may not be able to help but i can always point you in the right direction. Share this post Link to post Share on other sites
Nisage 31 Report post Posted March 18, 2009 If you want the character level limit break script, I have it downloaded already. Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 18, 2009 Hmm, I think that the sounds in that video are all ripped. The beep noise is from mega man on the gba, and that bite noise is from spore I think. its from a naruto game, but i dont want something like that, i want a script like polraudio send me, in side view, but change the x y and such a battle cross x.x i dont want exactly that ^^ Like... The positions From the video for characters and enemies, and also the hp/sp bar but in a side view how polraudio send me, with not much animation and the charactersprites and last but not least such a battle cross polraudio, do you think its possible? Share this post Link to post Share on other sites
Polraudio 122 Report post Posted March 19, 2009 You can do it but i wouldn't know how. I would ask at rmxp.org or creationasylum.net. I found a Level limit script for you. #============================================================================== # Unlimit Levels v1 by: cybersam # date: 14.09.06 #------------------------------------------------------------------------------ # here is a full working scripts for you to this... (i think there is # already one like this somewhere in the in the community... # i did one back then when i started in RPG Maker XP # some other guys did a few other script like this #============================================================================== #---------------------------------------------------------------------------- # here you can set the max hp,sp,,str,dex,agi and int #---------------------------------------------------------------------------- $FINAL_LVL = 100 $MAX_HP = 99999 $MAX_SP = 99999 $MAX_STR = 9999 $MAX_DEX = 9999 $MAX_AGI = 9999 $MAX_INT = 9999 class Game_Actor #-------------------------------------------------------------------------- # setting the levels... #-------------------------------------------------------------------------- def final_level # here you can set the max level for your characters based on their ID's... # i set it so that 3 characters have different levels and the rest # have max lvl of 9999 # # this settings is only to show you how to change the max setting for your # characters... same thing is for the parameters -> hp,sp,str,dex.agi,int case self.id when 1 level = 100 when 2 level = 100 when 8 level = 100 else level = $FINAL_LVL end return level end #-------------------------------------------------------------------------- # setting max hp... #-------------------------------------------------------------------------- def max_hp case self.id when 1 hp = 99999 when 2 hp = 99999 when 8 hp = 99999 else hp = $MAX_HP end return hp end #-------------------------------------------------------------------------- # setting max sp... #-------------------------------------------------------------------------- def max_sp case self.id when 1 sp = 99999 when 2 sp = 99999 when 8 sp = 99999 else sp = $MAX_SP end return sp end #-------------------------------------------------------------------------- # setting max str... #-------------------------------------------------------------------------- def max_str case self.id when 1 str = 9999 when 2 str = 9999 when 8 str = 9999 else str = $MAX_STR end return str end #-------------------------------------------------------------------------- # setting max dex... #-------------------------------------------------------------------------- def max_dex case self.id when 1 dex = 9999 when 2 dex = 9999 when 8 dex = 9999 else dex = $MAX_DEX end return dex end #-------------------------------------------------------------------------- # setting max agi... #-------------------------------------------------------------------------- def max_agi case self.id when 1 agi = 9999 when 2 agi = 9999 when 8 agi = 9999 else agi = $MAX_AGI end return agi end #-------------------------------------------------------------------------- # setting max int... #-------------------------------------------------------------------------- def max_int case self.id when 1 int = 9999 when 2 int = 9999 when 8 int = 9999 else int = $MAX_INT end return int end #-------------------------------------------------------------------------- # Creating the new EXP list # dont change anything from here on... (only if you know what you're doing) #-------------------------------------------------------------------------- def make_exp_list actor = $data_actors[@actor_id] @exp_list = Array.new(final_level + 2) @exp_list[1] = 0 pow_i = 2.4 + actor.exp_inflation / 1000.0 for i in 2..final_level + 1 if i > final_level @exp_list[i] = 0 else n = actor.exp_basis * ((i + 3) ** pow_i) / (5 ** pow_i) @exp_list[i] = @exp_list[i-1] + Integer(n) end end end #-------------------------------------------------------------------------- # setting parameters like hp, sp, str, dex, agi and int #-------------------------------------------------------------------------- def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, $MAX_HP].min for i in @states n *= $data_states[i].maxhp_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_HP].min return n end def base_maxhp maxhp = $data_actors[@actor_id].parameters[0, 1] maxhp += $data_actors[@actor_id].parameters[0, 2] * @level return maxhp end def base_maxsp maxsp = $data_actors[@actor_id].parameters[1, 1] maxsp += $data_actors[@actor_id].parameters[1, 2] * @level return maxsp end def base_str n = $data_actors[@actor_id].parameters[2, 1] n += $data_actors[@actor_id].parameters[2, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.str_plus : 0 n += armor1 != nil ? armor1.str_plus : 0 n += armor2 != nil ? armor2.str_plus : 0 n += armor3 != nil ? armor3.str_plus : 0 n += armor4 != nil ? armor4.str_plus : 0 return [[n, 1].max, $MAX_STR].min end def base_dex n = $data_actors[@actor_id].parameters[3, 1] n += $data_actors[@actor_id].parameters[3, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.dex_plus : 0 n += armor1 != nil ? armor1.dex_plus : 0 n += armor2 != nil ? armor2.dex_plus : 0 n += armor3 != nil ? armor3.dex_plus : 0 n += armor4 != nil ? armor4.dex_plus : 0 return [[n, 1].max, $MAX_DEX].min end def base_agi n = $data_actors[@actor_id].parameters[4, 1] n += $data_actors[@actor_id].parameters[4, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.agi_plus : 0 n += armor1 != nil ? armor1.agi_plus : 0 n += armor2 != nil ? armor2.agi_plus : 0 n += armor3 != nil ? armor3.agi_plus : 0 n += armor4 != nil ? armor4.agi_plus : 0 return [[n, 1].max, $MAX_AGI].min end def base_int n = $data_actors[@actor_id].parameters[5, 1] n += $data_actors[@actor_id].parameters[5, 2] * @level weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.int_plus : 0 n += armor1 != nil ? armor1.int_plus : 0 n += armor2 != nil ? armor2.int_plus : 0 n += armor3 != nil ? armor3.int_plus : 0 n += armor4 != nil ? armor4.int_plus : 0 return [[n, 1].max, $MAX_INT].min end def exp=(exp) @exp = [exp, 0].max while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0 @level += 1 for j in $data_classes[@class_id].learnings if j.level == @level learn_skill(j.skill_id) end end end while @exp < @exp_list[@level] @level -= 1 end @hp = [@hp, self.maxhp].min @sp = [@sp, self.maxsp].min end def level=(level) level = [[level, final_level].min, 1].max self.exp = @exp_list[level] end end #============================================================================== # ** Game_Battler #============================================================================== class Game_Battler def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, $MAX_HP].min for i in @states n *= $data_states[i].maxhp_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_HP].min return n end def maxsp n = [[base_maxsp + @maxsp_plus, 0].max, $MAX_SP].min for i in @states n *= $data_states[i].maxsp_rate / 100.0 end n = [[Integer(n), 0].max, $MAX_SP].min return n end def str n = [[base_str + @str_plus, 1].max, $MAX_STR].min for i in @states n *= $data_states[i].str_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_STR].min return n end def dex n = [[base_dex + @dex_plus, 1].max, $MAX_DEX].min for i in @states n *= $data_states[i].dex_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_DEX].min return n end def agi n = [[base_agi + @agi_plus, 1].max, $MAX_AGI].min for i in @states n *= $data_states[i].agi_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_AGI].min return n end def int n = [[base_int + @int_plus, 1].max, $MAX_INT].min for i in @states n *= $data_states[i].int_rate / 100.0 end n = [[Integer(n), 1].max, $MAX_INT].min return n end def maxhp=(maxhp) @maxhp_plus += maxhp - self.maxhp @maxhp_plus = [[@maxhp_plus, -$MAX_HP].max, $MAX_HP].min @hp = [@hp, self.maxhp].min end def maxsp=(maxsp) @maxsp_plus += maxsp - self.maxsp @maxsp_plus = [[@maxsp_plus, -$MAX_SP].max, $MAX_SP].min @sp = [@sp, self.maxsp].min end def str=(str) @str_plus += str - self.str @str_plus = [[@str_plus, -$MAX_STR].max, $MAX_STR].min end def dex=(dex) @dex_plus += dex - self.dex @dex_plus = [[@dex_plus, -$MAX_DEX].max, $MAX_DEX].min end def agi=(agi) @agi_plus += agi - self.agi @agi_plus = [[@agi_plus, -$MAX_AGI].max, $MAX_AGI].min end def int=(int) @int_plus += int - self.int @int_plus = [[@int_plus, -$MAX_INT].max, $MAX_INT].min end end To edit it edit these values in the top of the script $FINAL_LVL = 100 $MAX_HP = 99999 $MAX_SP = 99999 $MAX_STR = 9999 $MAX_DEX = 9999 $MAX_AGI = 9999 $MAX_INT = 9999 Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 19, 2009 where can i add it? ^^ Share this post Link to post Share on other sites
Polraudio 122 Report post Posted March 19, 2009 where can i add it? ^^ Same place as new scripts. Right above Main Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 19, 2009 and which name? ^^ btw i made a account on CA and made this topic http://www.creationasylum.net/index.php?showtopic=25135 do you think someone will answer? q.q Share this post Link to post Share on other sites
Polraudio 122 Report post Posted March 19, 2009 I think someone will but if not rmxp.org always has lots of people on. Share this post Link to post Share on other sites
Sherry 0 Report post Posted March 19, 2009 I think someone will but if not rmxp.org always has lots of people on. should i make the same topic there? and how should i name this limitedlevel script Share this post Link to post Share on other sites
Polraudio 122 Report post Posted March 19, 2009 should i make the same topic there? and how should i name this limitedlevel script Yea i would make one there to. It never matters what the names are. Its just there for you to know what the script is. Share this post Link to post Share on other sites