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Sherry

BoF Battle System

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I'm searching for a battle system what looks like this

Youtube Video ->Original Video

 

 

but i dont know how such a battle system is called, so i couldnt find it

i dont need animations or something but i like the view with the 3 party member and the battle menu

it looks so cool ^^

 

<.< BoF fan ^-^

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I dont know where i seen one like this but i seen one. Might be in CA. But its the final fantasy 10 battle system.

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It looks like a side view battle system to me, it's at a different angle then the usual side battle system though.

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I dont know where i seen one like this but i seen one. Might be in CA. But its the final fantasy 10 battle system.

 

Its in CA but i dont know the exact name, i know its a side view battle system ;< but on CA are so much battle systems that i cant find it

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Its in CA but i dont know the exact name, i know its a side view battle system ;< but on CA are so much battle systems that i cant find it

 

What's CA? *thinks of California*

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What's CA? *thinks of California*

Creationasylum

 

 

I looked there no luck. But im not very good at finding things. I do know its labeled as Final Fantasy X/FFX battle system.

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I found two Breath of Fire battle system. Darn you already posted you found one, wonder if one of these two is the one you just mentioned?

http://www.creationasylum.net/index.php?sh...e+battle+system

or this one?

http://www.creationasylum.net/index.php?sh...e+battle+system

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I found two Breath of Fire battle system. Darn you already posted you found one, wonder if one of these two is the one you just mentioned?

http://www.creationasylum.net/index.php?sh...e+battle+system

or this one?

http://www.creationasylum.net/index.php?sh...e+battle+system

 

Thanks for the Links, ^^ the secound one looks nice, can someone answer the secound question?^^

 

and.... why everyone is using Ragnarok Online monsters o.ö xd

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You're welcome. And for the second question, it might be possible, just have to rewrite the script, I think. And for the Ragnarok Monsters, besauce they're cool (they kick butt online, I should know, I was killed by some of them since I wasn't at a high enough level), and do you know anyother monster sprites that are perfect for a side view battle system?

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You're welcome. And for the second question, it might be possible, just have to rewrite the script, I think. And for the Ragnarok Monsters, besauce they're cool (they kick butt online, I should know, I was killed by some of them since I wasn't at a high enough level), and do you know anyother monster sprites that are perfect for a side view battle system?

 

 

i dont understand something of scripting ;< dont know how to do that

 

i played Ragnarok Online 3 years on euRo ;< it was good time ^^

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I play Blackout RO, Noob Fury RO, and Forgotten RO. I believe Forgotten RO lets you go to level 999, with max stats. I perfer Blackout RO, since you can make a monster your pet. And I don't know how to script either, maybe Leon or Polraudio can help you with that.

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. And I don't know how to script either, maybe Leon or Polraudio can help you with that.

 

No, i dont want to ask them, they helped me so many times....

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Well Polraudio is on the support team. He likes to help people! Go ahead and ask!

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Well Polraudio is on the support team. He likes to help people! Go ahead and ask!

 

but i dont want to ask him always for help -.- ^^

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But I always ask him for help with certain scripts. But if you don't want to then try another RPG Maker site for help, like Creationasylum.net. or Rpgrevolution.com.

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Hmm, I think that the sounds in that video are all ripped. The beep noise is from mega man on the gba, and that bite noise is from spore I think.

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Well i know for a fact there is a break Level limit Script on rmxp.org but there site is down for some reason. As soon as it goes online i will search.

 

I don't mind people asking for help. Ask away its what i do. Sure sometimes i may not be able to help but i can always point you in the right direction.

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Hmm, I think that the sounds in that video are all ripped. The beep noise is from mega man on the gba, and that bite noise is from spore I think.

 

its from a naruto game, but i dont want something like that, i want a script like polraudio send me, in side view, but change the x y and such a battle cross x.x

 

i dont want exactly that ^^

 

 

Like... The positions From the video for characters and enemies, and also the hp/sp bar

but in a side view how polraudio send me, with not much animation and the charactersprites and last but not least such a battle cross

41373036wl3.png

 

polraudio, do you think its possible?

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You can do it but i wouldn't know how. I would ask at rmxp.org or creationasylum.net.

 

I found a Level limit script for you.

#==============================================================================
#  Unlimit Levels v1											by: cybersam
#															   date: 14.09.06
#------------------------------------------------------------------------------
#  here is a full working scripts for you to this... (i think there is 
#  already one like this somewhere in the in the community...
#  i did one back then when i started in RPG Maker XP
#  some other guys did a few other script like this
#==============================================================================
#----------------------------------------------------------------------------
# here you can set the max hp,sp,,str,dex,agi and int
#----------------------------------------------------------------------------
 $FINAL_LVL  = 100
 $MAX_HP	 = 99999
 $MAX_SP	 = 99999
 $MAX_STR	= 9999
 $MAX_DEX	= 9999
 $MAX_AGI	= 9999
 $MAX_INT	= 9999

class Game_Actor

 #--------------------------------------------------------------------------
 # setting the levels...
 #--------------------------------------------------------------------------
 def final_level

# here you can set the max level for your characters based on their ID's...
# i set it so that 3 characters have different levels and the rest
# have max lvl of 9999
#
# this settings is only to show you how to change the max setting for your
# characters... same thing is for the parameters -> hp,sp,str,dex.agi,int

case self.id
when 1
  level = 100
when 2
  level = 100
when 8
  level = 100
else
  level = $FINAL_LVL
end
return level
 end


 #--------------------------------------------------------------------------
 # setting max hp...
 #--------------------------------------------------------------------------
 def max_hp

case self.id
when 1
  hp = 99999
when 2
  hp = 99999
when 8
  hp = 99999
else
  hp = $MAX_HP
end
return hp
 end
 #--------------------------------------------------------------------------
 # setting max sp...
 #--------------------------------------------------------------------------
 def max_sp

case self.id
when 1
  sp = 99999
when 2
  sp = 99999
when 8
  sp = 99999
else
  sp = $MAX_SP
end
return sp
 end
 #--------------------------------------------------------------------------
 # setting max str...
 #--------------------------------------------------------------------------
 def max_str
case self.id
when 1
  str = 9999
when 2
  str = 9999
when 8
  str = 9999
else
  str = $MAX_STR
end
return str
 end
 #--------------------------------------------------------------------------
 # setting max dex...
 #--------------------------------------------------------------------------
 def max_dex
case self.id
when 1
  dex = 9999
when 2
  dex = 9999
when 8
  dex = 9999
else
  dex = $MAX_DEX
end
return dex
 end  
 #--------------------------------------------------------------------------
 # setting max agi...
 #--------------------------------------------------------------------------
 def max_agi
case self.id
when 1
  agi = 9999
when 2
  agi = 9999
when 8
  agi = 9999
else
  agi = $MAX_AGI
end
return agi
 end	
 #--------------------------------------------------------------------------
 # setting max int...
 #--------------------------------------------------------------------------
 def max_int
case self.id
when 1
  int = 9999
when 2
  int = 9999
when 8
  int = 9999
else
  int = $MAX_INT
end
return int
 end  

 #--------------------------------------------------------------------------
 # Creating the new EXP list
 # dont change anything from here on... (only if you know what you're doing)
 #--------------------------------------------------------------------------
 def make_exp_list
actor = $data_actors[@actor_id]
@exp_list = Array.new(final_level + 2)
@exp_list[1] = 0
pow_i = 2.4 + actor.exp_inflation / 1000.0
for i in 2..final_level + 1
  if i > final_level
	@exp_list[i] = 0
  else
	n = actor.exp_basis * ((i + 3) ** pow_i) / (5 ** pow_i)
	@exp_list[i] = @exp_list[i-1] + Integer(n)
  end
end
 end

 #--------------------------------------------------------------------------
 # setting parameters like hp, sp, str, dex, agi and int
 #--------------------------------------------------------------------------
 def maxhp
n = [[base_maxhp + @maxhp_plus, 1].max, $MAX_HP].min
for i in @states
  n *= $data_states[i].maxhp_rate / 100.0
end
n = [[Integer(n), 1].max, $MAX_HP].min
return n
 end

 def base_maxhp
maxhp = $data_actors[@actor_id].parameters[0, 1]
maxhp += $data_actors[@actor_id].parameters[0, 2] * @level
return maxhp
 end

 def base_maxsp
maxsp = $data_actors[@actor_id].parameters[1, 1]
maxsp += $data_actors[@actor_id].parameters[1, 2] * @level
return maxsp
 end

 def base_str
n = $data_actors[@actor_id].parameters[2, 1]
n += $data_actors[@actor_id].parameters[2, 2] * @level
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.str_plus : 0
n += armor1 != nil ? armor1.str_plus : 0
n += armor2 != nil ? armor2.str_plus : 0
n += armor3 != nil ? armor3.str_plus : 0
n += armor4 != nil ? armor4.str_plus : 0
return [[n, 1].max, $MAX_STR].min
 end

 def base_dex
n = $data_actors[@actor_id].parameters[3, 1]
n += $data_actors[@actor_id].parameters[3, 2] * @level
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.dex_plus : 0
n += armor1 != nil ? armor1.dex_plus : 0
n += armor2 != nil ? armor2.dex_plus : 0
n += armor3 != nil ? armor3.dex_plus : 0
n += armor4 != nil ? armor4.dex_plus : 0
return [[n, 1].max, $MAX_DEX].min
 end

 def base_agi
n = $data_actors[@actor_id].parameters[4, 1]
n += $data_actors[@actor_id].parameters[4, 2] * @level
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.agi_plus : 0
n += armor1 != nil ? armor1.agi_plus : 0
n += armor2 != nil ? armor2.agi_plus : 0
n += armor3 != nil ? armor3.agi_plus : 0
n += armor4 != nil ? armor4.agi_plus : 0
return [[n, 1].max, $MAX_AGI].min
 end

 def base_int
n = $data_actors[@actor_id].parameters[5, 1]
n += $data_actors[@actor_id].parameters[5, 2] * @level
weapon = $data_weapons[@weapon_id]
armor1 = $data_armors[@armor1_id]
armor2 = $data_armors[@armor2_id]
armor3 = $data_armors[@armor3_id]
armor4 = $data_armors[@armor4_id]
n += weapon != nil ? weapon.int_plus : 0
n += armor1 != nil ? armor1.int_plus : 0
n += armor2 != nil ? armor2.int_plus : 0
n += armor3 != nil ? armor3.int_plus : 0
n += armor4 != nil ? armor4.int_plus : 0
return [[n, 1].max, $MAX_INT].min
 end

 def exp=(exp)
@exp = [exp, 0].max
while @exp >= @exp_list[@level+1] and @exp_list[@level+1] > 0
  @level += 1
  for j in $data_classes[@class_id].learnings
	if j.level == @level
	  learn_skill(j.skill_id)
	end
  end
end
while @exp < @exp_list[@level]
  @level -= 1
end
@hp = [@hp, self.maxhp].min
@sp = [@sp, self.maxsp].min
 end

 def level=(level)
level = [[level, final_level].min, 1].max
self.exp = @exp_list[level]
 end
end



#==============================================================================
# ** Game_Battler
#==============================================================================

class Game_Battler

 def maxhp
n = [[base_maxhp + @maxhp_plus, 1].max, $MAX_HP].min
for i in @states
  n *= $data_states[i].maxhp_rate / 100.0
end
n = [[Integer(n), 1].max, $MAX_HP].min
return n
 end

 def maxsp
n = [[base_maxsp + @maxsp_plus, 0].max, $MAX_SP].min
for i in @states
  n *= $data_states[i].maxsp_rate / 100.0
end
n = [[Integer(n), 0].max, $MAX_SP].min
return n
 end

 def str
n = [[base_str + @str_plus, 1].max, $MAX_STR].min
for i in @states
  n *= $data_states[i].str_rate / 100.0
end
n = [[Integer(n), 1].max, $MAX_STR].min
return n
 end

 def dex
n = [[base_dex + @dex_plus, 1].max, $MAX_DEX].min
for i in @states
  n *= $data_states[i].dex_rate / 100.0
end
n = [[Integer(n), 1].max, $MAX_DEX].min
return n
 end

 def agi
n = [[base_agi + @agi_plus, 1].max, $MAX_AGI].min
for i in @states
  n *= $data_states[i].agi_rate / 100.0
end
n = [[Integer(n), 1].max, $MAX_AGI].min
return n
 end

 def int
n = [[base_int + @int_plus, 1].max, $MAX_INT].min
for i in @states
  n *= $data_states[i].int_rate / 100.0
end
n = [[Integer(n), 1].max, $MAX_INT].min
return n
 end

 def maxhp=(maxhp)
@maxhp_plus += maxhp - self.maxhp
@maxhp_plus = [[@maxhp_plus, -$MAX_HP].max, $MAX_HP].min
@hp = [@hp, self.maxhp].min
 end

 def maxsp=(maxsp)
@maxsp_plus += maxsp - self.maxsp
@maxsp_plus = [[@maxsp_plus, -$MAX_SP].max, $MAX_SP].min
@sp = [@sp, self.maxsp].min
 end

 def str=(str)
@str_plus += str - self.str
@str_plus = [[@str_plus, -$MAX_STR].max, $MAX_STR].min
 end

 def dex=(dex)
@dex_plus += dex - self.dex
@dex_plus = [[@dex_plus, -$MAX_DEX].max, $MAX_DEX].min
 end

 def agi=(agi)
@agi_plus += agi - self.agi
@agi_plus = [[@agi_plus, -$MAX_AGI].max, $MAX_AGI].min
 end

 def int=(int)
@int_plus += int - self.int
@int_plus = [[@int_plus, -$MAX_INT].max, $MAX_INT].min
 end
end

To edit it edit these values in the top of the script

$FINAL_LVL  = 100
 $MAX_HP	 = 99999
 $MAX_SP	 = 99999
 $MAX_STR	= 9999
 $MAX_DEX	= 9999
 $MAX_AGI	= 9999
 $MAX_INT	= 9999

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I think someone will but if not rmxp.org always has lots of people on.

 

should i make the same topic there? and

 

how should i name this limitedlevel script

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should i make the same topic there? and

 

how should i name this limitedlevel script

Yea i would make one there to.

 

It never matters what the names are. Its just there for you to know what the script is.

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