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Verincia

[solved]parallel process and looping

Question

In one of my dungeons I have a light that is flashing on and off. Now I understand that in order to make it flash properly and continually I need to set the event onto parallel process, and that to keep it flashing, I need to loop it, so I did. The question comes in with me wanting to use it as a teleporting devise. you go up to the light hit the command key, and you teleport to another place, but for that to work, the event needs to be set on action button. I tried using a conditional branch to get the button effect, but with that problem, anywhere I am on the map, and I push the button, I teleport form that area and not in front of the light like I want to. How do you set up a paralell process that also has an action button to it. I want it to be that my character is facing the light, or looking at it in some way, and then the teleporting effect activates.

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In one of my dungeons I have a light that is flashing on and off. Now I understand that in order to make it flash properly and continually I need to set the event onto parallel process, and that to keep it flashing, I need to loop it, so I did. The question comes in with me wanting to use it as a teleporting devise. you go up to the light hit the command key, and you teleport to another place, but for that to work, the event needs to be set on action button. I tried using a conditional branch to get the button effect, but with that problem, anywhere I am on the map, and I push the button, I teleport form that area and not in front of the light like I want to. How do you set up a paralell process that also has an action button to it. I want it to be that my character is facing the light, or looking at it in some way, and then the teleporting effect activates.

Try adding a an event right under the player by the light with no graphic and use that as your tele event.

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EDIT May 20, 2009: Probably no one will see this, but did a moderator edit my post or something? How come there is only a hyphen here?

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