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Animations Tutorial

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To anyone who has wondered where they might find a reliable animations tutorial, and can't seem to find one, I am going to be posting a page that, with the help of Nisage and others, I have found to be fairly informative. http://rmxp.tigerseye.uk.com/tutorial_data8.shtml

 

There is one thing I would like to add. The animation cells have a specific size to them. Meaning if you find a really nice animation from on the web there is a chance that it could be too big or too little. If it's too big, then that single animaiton will be in several different cells, or if their too little, as my personal experience has been, then they will be crammed together within a single cell. If that is the case then resizing will be needed. now I don't know the exact cell size on the editor. The way I have resized my animations is looking at those animations that were the proper size, mostly by going on how many animation cells were in each picture, and then resized the smaller ones to the size of the right ones.

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I did one intense google search to find that site :P. You mean how to resize Animation sheets you find online so they'll fit in the game, right? That's easy to do, I experimented and examined enough to figure it out. But it's kind of hard to explain, but I'll try and use an example. I'll use the Darkness Animation Sheet as the example (open the Darkness01 Animation sheet), as you can see in the top row there are about 5 Darkness pictures you use for the frames, each picture is 192x192 for Length and Width, so that top row is 960x192. But as you can see it has 3 rows of Darkness animations, so the WHOLE Sheet size is 960x576. Did anyone get that, or should I post pictures?

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I made an animations tutorial a little bit ago, but I can't link to it right now, as the site it was on has been hacked, and God only knows if it's going to come back. Mind you, it probably wasn't very different from the one at that site.

 

But if anybody wants, I'll try to recreate it-- I still have the screenshots that I was using for illustration.

 

To clarify Nisage's point, an Animation frame is 192x192 pixels, and an Animation frameset, like Darkness01, is always five frames across.

 

They can, however, be as tall as you like, so there's really not much of a limit to how many different frames can be in a frameset. I often merge a few if I want to do some sort of, say, flaming sword animation.

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