Tomo2000 60 Report post Posted April 15, 2009 I had a friend over today and I'm teaching him to use RPG Maker XP. And then he said 'I have a challenge for you! How about instead of you going to a shop and buying stuff from the owner; you are the owner and sell stuff to other people (NPC's).' So, I was thinking if there is a script that would do that, because I wouldn't like it to be a shop process because that isn't what I had in mind. I'd also like it that you can set the prices of the sales and if its higher then the items price in the database it has a less chance of being bought. Or if it is less than the database price it may be bought a but more. I'd also like it to be able to that, for example, that if you go to a blacksmith he will have more chance of buying a weapon than a piece of fruit. Does anybody have a script that does that or can somebody make/help me with one? Or do I just need some common events? -Thanks in Advance ;) Share this post Link to post Share on other sites
Leon 55 Report post Posted April 15, 2009 I remember this being done in Dragon Warrior IV; (Currently remade as Dragon Quest IV for the DS) The question now is, how EXACTLY do you want it to work? You have given quite a bit of info, but how will you determine if someone will come into the shop, or when items get bought? It isn't just the order of how things go, but when they are triggered, in this instance. Further, how will you gather items AND sell items at the shop at the same time? Will there be a second person for your shop? Come up with a lot more detail to assist in what you want; and give it a lot of thought. Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted April 15, 2009 Well, I was thinking that you have a farm out the back of your shop and you plant seeds (buy them from another shop) and after a while they will grow and be able to be harvested (Don't worry, I know how to do that). You would also be able to do quests which will give you gold and sometimes special items. And now that I think about it you would probally need two people in the shop so that you can sell items and collect them at the same time. How I will determine how somebody enters the shop... I was thinking use variables set to random ammounts. Correct me if you think there is a more efficiant way to do this. How an item is bought, however, is a bit more complicated. I was thinking there will be a community where your shop is located. There would be a half a dozen or so houses where people live. Each person, depending on their job, would buy more of a certain item. So, for example, if somebody entered the shop (Random Variables, I think) and they didnt have a job, but quite a large family, they would buy more food than a normal person with a small family would. Im not quite sure how an item would be bought and if you could give me some ideas that would be great. Also, if you want, I could give you a list of the people that would live in the community and what job and how much family members they have. -Thanks Share this post Link to post Share on other sites