Nisage 31 Report post Posted May 10, 2009 I once had a CD that had a couple of games on it. The CD was called Sega smash Pack 2, and it had Comix Zone, Flicky, Kid Chameleon, Sega Swirl, Shining Force, Sonic the Hedgehog 2, Super Hang-On and Vectorman 2. Once you installed the CD, you can select any of those games to play. I'm wondering if that's possible for XP and/or VX. Make a game that'll show a list of games, and you can play any of them. Let me try explaining it with a diagram..... Horrible diagram, but it shows you what I'm trying to say (I think)..... First, you install the game. Next, you play it (yay). Then you select a game from the list it has. Finally, you play the selected game. I tried something like it with Microsoft PowerPoint and the Install Creator, but that didn't really work right since PowerPoint didn't open after I installed the Test Game, to see if this idea would work that way (but I got the list to work ok in PowerPoint, I opened a VX and XP game with it, so it technically worked...) I thought this would be cool if you made a couple of games, and you want to put them into one big game like Sega Smash Pack 2. So is something like this possible to have for XP and/or VX, or is it a "no way something like this can be done" thing? Share this post Link to post Share on other sites
Marked 197 Report post Posted May 10, 2009 If you could somehow make a list of .exe file appear in rmxp/vx from a directory(the script reads filenames in the directory and displays it in a window) then it would be possible. That way you could add games in just by copying them to a directory and you could automatically play them from the launcher game. I suppose the question is can the rpg makers launch executable files? Using other programs it is possible to do it, i've seen many of them. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted May 11, 2009 I suppose the question is can the rpg makers launch executable files? Using other programs it is possible to do it, i've seen many of them. Yea thats a tough one there. I dont know much about scripting outside of rmxp. You might be able to make a program with VB.net. I just started learning that from formlesstree so it might be a while before i can help. Share this post Link to post Share on other sites
Nisage 31 Report post Posted May 11, 2009 Using other programs it is possible to do it, i've seen many of them. So something like this has been done before? At least I know it can be done somehow. Yea thats a tough one there. I dont know much about scripting outside of rmxp. You might be able to make a program with VB.net. I just started learning that from formlesstree so it might be a while before i can help. What's VB.net? Share this post Link to post Share on other sites
Polraudio 122 Report post Posted May 11, 2009 What's VB.net? Visual Basic.net http://en.wikipedia.org/wiki/Visual_Basic_.NET Its a program that allows you to make your own programs. If you like scripting this program is for you. Its very east to learn, even for non-scripters. You might be able to make what your taking about with this. Share this post Link to post Share on other sites
Nisage 31 Report post Posted May 11, 2009 Really? Sweet :) So it's easy to learn huh? Where do you get Visual Basic.net? Share this post Link to post Share on other sites
Nisage 31 Report post Posted May 13, 2009 Thank you, I now have it installed and I managed to set it up that if you click the "RMXP" button, it'll open RMXP (if you have it installed of course :P). That's a start, and kind of around the end of the diagram, but it's still a start (I wonder if I should change it from a diagram to a few screenshots?). The problem would be showing a list of games, I want to try and have it show a picture of the game (like the games Title Screen) and details on the game. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted May 13, 2009 As i take more tutorials i will try to help you out and send you some source code. Share this post Link to post Share on other sites
Nisage 31 Report post Posted May 15, 2009 Yay, this'll be fun to do. I wonder how many game optins there should be, 6, 8, what number? But not a high number like 27, ok? :P Share this post Link to post Share on other sites
Nisage 31 Report post Posted June 3, 2009 I think 10 games, maybe 7 will do nicely. Anyway........ I still haven't figured out much on how to script all of it, just for a few buttons like cancel, and how to open a new window. So I guess this idea has hit a snag at the moment. Edit: Post 884, just keeping track of every occasional post :P Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 3, 2009 Post number 1,117 lol, Same here. I only keep track of some of em'. xD Maybe we could make a compilation of all the games made here at Unlimited. Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted June 3, 2009 If anyone has ever installed One Night and One Night: The Beyond and noticed how Dark Gaia made the install thing? I'm learning how to use that program so if somebody can make a link that will open the install file, I'll happily make the installing thingo. Share this post Link to post Share on other sites
Nisage 31 Report post Posted June 3, 2009 Post number 1,117 lol, Same here. I only keep track of some of em'. xD Maybe we could make a compilation of all the games made here at Unlimited. That would be interesting, but that would be a lot of games :P If anyone has ever installed One Night and One Night: The Beyond and noticed how Dark Gaia made the install thing? I'm learning how to use that program so if somebody can make a link that will open the install file, I'll happily make the installing thingo. You mean you can't download the Install Creator program? Does Megaupload work for you? I could send it that way. I've found good tutorial videos on how to script, along with a few other tutorials online. But none of them are teaching me how to do something like this, or did I miss a video on it? Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 3, 2009 Well we don't have to put in all the games, just the ones from popular people. Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted June 3, 2009 I've already got Install Creator. Thanks for the offer though, Nisage. And you might, and most probally do, know more about it than I do :D . Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 4, 2009 I don't even know what that is. I can probably find out by re-reading this topic, but I won't. xD Share this post Link to post Share on other sites
Syaoran 0 Report post Posted June 4, 2009 Visual Basic.nethttp://en.wikipedia.org/wiki/Visual_Basic_.NET Its a program that allows you to make your own programs. If you like scripting this program is for you. Its very east to learn, even for non-scripters. You might be able to make what your taking about with this. yeah i use visual basic 6.0 which i think is the easiest to use... i took two semester long classes in school to learn how to use it and you can propbably make an rpg just by using visual basic lol it wouldnt be as good because youd have to creat everything but its possible :D Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 4, 2009 you can probably make an rpg just by using visual basic lol Probably? You could make an RPG with VB for sure! I have books on how to do just that. Share this post Link to post Share on other sites
Blackbound 4 Report post Posted June 5, 2009 I have never use Visual Basic.NET or Visual Basic 6 before... ever. I use VC++ and the interface editor to make some programs... but I am still learning. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 5, 2009 Never? Wow. I don't think I've touched VC++ before. Share this post Link to post Share on other sites
Blackbound 4 Report post Posted June 5, 2009 From what I know, VB6/VB.net is the fastest way to develop via code. However, you have more control over your computer if you work with VC++ or Dev C++. Its all about speed Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 5, 2009 Well speed is.. well its good, but saying "It's all about speed" is kinda exaggerating. Don't you think? Share this post Link to post Share on other sites
Blackbound 4 Report post Posted June 5, 2009 well, its really more "Speed vs Quality" when it comes to programming languages. EDIT: 53rd post Share this post Link to post Share on other sites
Nisage 31 Report post Posted June 6, 2009 From what I know, VB6/VB.net is the fastest way to develop via code. However, you have more control over your computer if you work with VC++ or Dev C++. Its all about speed Uhh........ I'm lost. Anyway, thanks to Formlesstree4, it's done :) Already delt with one error (and hopefully that's all of them) According to Formlesstree4, it's semi userfriendly. I'll try to have a downloadable link soon, or Formlesstree4 will have it. Credit goes to Formlesstree4 for the scripting (a lot of scripting), and I get the credit for the idea and original version (which I'm still keeping :P) So yay, this'll be so much fun for those that are making a game series like Final Fantasy (is that to good of an example? :P) Share this post Link to post Share on other sites
formlesstree4 18 Report post Posted June 6, 2009 Simple Menu System Version: 1.0 Developed by: formlesstree4 Idea and Original Program developed by: Nisage The SMS is as it states: A simple way to categorize your games. The System has a maximum of 6 games per menu system. The way it is designed is to accept input from several text files. The Directory Structure is rather simple. The key to the whole program is inside the "Files" directory. Now don't get overwhelmed by this Image. It contains the directory structure for each text file. If a text file is missing, right now in version 1, the program will completely error out and go nuts. Inside the btns directory, are text files that control the text for this form: The text files manipulate the button text, for personalized buttons of a limited size. Sorry for limitations, but the system isn't THAT modifyable. Inside the descriptions directory are more text files that control the following: You can control your game description information here. It has no size limit, as the control auto word wraps everything and makes it look nice and stuff. The directory "exe_locations" will point to the path of Game.exe. More on this will be explained later. The directory "frm" controls the form titles. Each form has a specific title to it. These text files control those titles. GameData is where YOUR games go. Let's say you have a game called "Mississippi Fishing". The directory structure would go: "GameData\Mississippi Fishing". Now, under exe_locations, you'd modify a text file to the following: "GameData\Mississippi Fishing\Game.exe". The Directory "GameNames" has text files that control the following text: The Directory "images" is just the picture for your game. Controls obviously the picturebox: If you have ANY questions, please PM me. I'll be posting a video tutorial (hopefully) soon on how to do this if these instructions aren't clear enough. Download Link: http://www.mediafire.com/?nue2cztnznm Share this post Link to post Share on other sites
formlesstree4 18 Report post Posted June 6, 2009 Excuse the double post. Updates for version 1.1: Supports following BBC Style Coding for Game Names: Bold: Italics: Colors: [red], [orange], [yellow], [green], [blue], [purple] Will add more color support in future. EDIT New Feature: Changing the Form Icons in the top left hand side is also available. It is under Files\FormIcons All that's required is that its an .ico file (Icon file). Version 1.1 will be released soon...more options will be available soon. Share this post Link to post Share on other sites
formlesstree4 18 Report post Posted June 6, 2009 Version 1.1 Download Link: http://www.mediafire.com/?kktmyizymxz Release notes: Version 1.1: Support for the following tags in both Game Names and Game descriptions: [b] - Bold [i] - Italics [red] - Red [orange] - Orange [yellow] - Yellow [green] - Green [blue] - Blue [purple] - Purple You can use up to two tags, one color, and one font modifier (Bold or Italics). Using multiple might have unwanted effects in the program, or wrong colors being displayed. Added ability to change all Form Icons via the Files\FormIcons directory. Changing the .ico file of the appropriate form enables users to have their own customized Icon. Version 1.0: First Version Released Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 6, 2009 DUDE ZOMG THIS IS AWESOME. I am not joking. I am definatly using this for... well nevermind that, but please, work on this some more, I love it. Thank you so much formless! Share this post Link to post Share on other sites
formlesstree4 18 Report post Posted June 6, 2009 Glad you enjoy it. Adding a new feature soon to have customizable cursors too. Figured why not, everything else is already modifiable. If you guys have issues with it or problems, make sure you are using Framework 2.0, that's what its compiled to...or should be. Might take feature requests soon, don't know. Also planning for a whole array of color support since vb.net supports 132 different colors by default. Not going to allow you to use 132 different colors because frankly, I don't want to have to setup detections for 132 different colors twice >.> Hopefully this gets some use and isn't too confusing to use. Share this post Link to post Share on other sites
Nisage 31 Report post Posted June 7, 2009 Sweet addition to the Menu System :) I didn't think you could change the icon, or colors. Share this post Link to post Share on other sites