Dr.Weavil 0 Report post Posted May 16, 2009 I've been working on a game, and I'm trying to have bosses with +9999 sp, or +99,999 hp. I know I can do the latter by simply holding the up arrow, but it's being a nuisance with the sp. Anyone know how to do this easier/ easily? And yes, I have little to no knowledge of scripting, but even I can just type stuff in Share this post Link to post Share on other sites
0 Polraudio 122 Report post Posted May 16, 2009 I know there's a way. Im trying to mess around with the scripts ATM to see if i can find a way but no luck yet. Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted May 16, 2009 if it helps, I've tried increasing the max sp/hp in the script area Game_Battler 1, it didn't work in the editor itself, I don't know about an event, but I'd have to do the same thing ot increase it's hp... Share this post Link to post Share on other sites
0 Polraudio 122 Report post Posted May 16, 2009 I can change the name using this $data_enemies[1].name = "Lopo" This is how it should be done but it dont work $data_enemies[1].maxhp = "1000" I dont see why. I tried doing this before and didnt get anywhere. Where are you Leon? Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted May 18, 2009 I checked a few sites, including RMXP.org, all they have are scripts involving Character max hp/sp. And just now I kind of realized what my question is about. I'm asking to change the maximum inside the database. ......I don't know if this helps or not... Share this post Link to post Share on other sites
0 Polraudio 122 Report post Posted May 18, 2009 The only way in the database is to use the up key. Other than that you will have to use scripts. Just thought of something. Try using a variable in battle to set the hp of the enemy. Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted May 18, 2009 Thanks. I found another too, that works with all enemy stats First you need to change the max hp in the script then you can use an event in a troop group to increase the enemy's hp by 1,000,000 (999,999 to be exact) and increase his hp to 99,999 (by adding 90,000 sp in an event) thanks for trying, I know this isn't an easy one to solve. I found this out getting the hp for one of my last bosses (who has 550,000 hp O.O) I REALLY didn't want to hold the up arrow down that long... Share this post Link to post Share on other sites
0 Nisage 31 Report post Posted May 18, 2009 No one really wants to hold the up arrow for that long :P Question, where did you find the script for this? Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted May 19, 2009 No one really wants to hold the up arrow for that long :P Question, where did you find the script for this? Well, go into Game_Battler 1 scroll down a little bit to a heading that says *Get Maximum Hp Then change def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, 99999].min for i in @states n *= $data_states.maxhp_rate / 100.0 end n = [[integer(n), 1].max, 99999].min return n end to def maxhp n = [[base_maxhp + @maxhp_plus, 1].max, <Insert Wanted Number here>].min for i in @states n *= $data_states.maxhp_rate / 100.0 end n = [[integer(n), 1].max, <Here too>].min return n end Share this post Link to post Share on other sites
0 Nisage 31 Report post Posted May 19, 2009 Ah ok, but how do you set it up in the Enemy Troup Group to make an enemy have high HP (like say 200,456 Max HP) without holding the up arrow? I've tried and all I've done was make them recover every turn. Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted May 19, 2009 Ah ok, but how do you set it up in the Enemy Troup Group to make an enemy have high HP (like say 200,456 Max HP) without holding the up arrow? I've tried and all I've done was make them recover every turn. ok, set the condition to turn 1 make an event Go to the third page Find Change Enemy HP increase HP <insert #> ok Then use enemy recover all event then you're all set Share this post Link to post Share on other sites
0 Nisage 31 Report post Posted May 19, 2009 ok, set the condition to turn 1 make an event Go to the third page Find Change Enemy HP add <insert #> ok Then use enemy recover all event then you're all set Ok, I did all that, now let's test it out. Uh.... nope, the Ghost's Max HP is still 540. I don't get it, I did everything you said. Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted May 19, 2009 Ok, I did all that, now let's test it out. Uh.... nope, the Ghost's Max HP is still 540. I don't get it, I did everything you said. Well, I'm not sure it works either, actually :S I'm testing it currently and, It WILL NOT change the number in the database..In case that's the problem Share this post Link to post Share on other sites
0 Nisage 31 Report post Posted May 20, 2009 I think I might know the problem (maybe). It's probably the skill I'm using, it might be putting the HP back to what it has in the Database. I'll have to try without the skill. Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted May 26, 2009 I think I might know the problem (maybe). It's probably the skill I'm using, it might be putting the HP back to what it has in the Database. I'll have to try without the skill. YES, this is NOT a skill, but an animation-less event And you also need to change the max hp in Game_Battler 1 in both Get Maximum HP AND Set Maximum HP Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted May 26, 2009 I see that this is solved, but I want to ask, what do you mean hp/sp breaks? That doesn't make sense to me. Thanks.. Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted May 28, 2009 I see that this is solved, but I want to ask, what do you mean hp/sp breaks? That doesn't make sense to me. Thanks.. Ah, someone else 'defined' it for me Simply put, it means an easier way to make an enemy's hp over 99,999 or higher for other stats etc. Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted May 29, 2009 And, before I forget, you need to change the script and THEN add an event in the troop area for said monster and use the event I had before ok, set the condition to turn 1 make an event Go to the third page Find Change Enemy HP increase HP <insert #> ok Then use enemy recover all event then you're all set So, I'm sorry if that confused anyone and yes, It worked. Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted May 29, 2009 Please next time edit your posts so you don't double post. It's like an excuse to bump something. I know you didn't mean to bump, I'm just saying. Its just better that way ;). Thanks for the information though! Share this post Link to post Share on other sites
0 Dr.Weavil 0 Report post Posted June 1, 2009 Just tested it... Didn't work for some reason.... Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted June 1, 2009 The editing? Did you click complete edit? The the underlined text is edited into this post. Share this post Link to post Share on other sites
I've been working on a game, and I'm trying to have bosses with +9999 sp, or +99,999 hp.
I know I can do the latter by simply holding the up arrow, but it's being a nuisance with the sp. Anyone know how to do this easier/ easily?
And yes, I have little to no knowledge of scripting, but even I can just type stuff in
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