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Wnat Makes A Villian?  

11 members have voted

  1. 1. A Villian Needs.....

    • Power
      3
    • Knowledge
      2
    • An Army
      2
    • High Tech Gizmos
      1
    • Other.............
      3


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I always view the main villain's role is to deceive. To me the core part of the story is the theme, so the main character's role is to act out different perspectives and viewpoints regarding the theme, until he/she comes to a true understanding.

 

The villains job is to stop the main character, and the best way to do this is to twist or pervert the truth.

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A good villain is one with a good plan and the capability to pull it off.

 

A Great villain is one who can do that without anyone stopping him/her, by any means including using cannon fodder, powerful dark minions, or deceit.

 

The worst type of villain is one who doesn't need a plan, just goes and kills everyone and then uses their remains in an indestructible army.

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I think that a true villain would have to be smart, deceptive, and to be at least one step ahead of the hero most of the time. For example, here is a list of enemy guidelines, which would probably make the villains today a lot more original if they followed these guidelines.

 

WARNING! This list might be extremely long!

 

 

Basics Guidelines for a villainous Life

 

My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.

 

My ventilation ducts will be too small to crawl through.

 

My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.

 

Shooting is not too good for my enemies.

 

The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the

River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box.

The same applies to the object which is my one weakness.

 

I will not gloat over my enemies' predicament before killing them.

 

When I've captured my adversary and he says, "Look, before you kill me,

will you at least tell me what this is all about?" I'll say, "No." and shoot him.

No, on second thought I'll shoot him then say "No."

 

After I kidnap the beautiful princess, we will be married immediately

in a quiet civil ceremony, not a lavish spectacle in three weeks' time

during which the final phase of my plan will be carried out.

 

I will not include a self-destruct mechanism unless absolutely

necessary. If it is necessary, it will not be a large red button labeled "Danger: Do Not Push".

The big red button marked "Do Not Push" will instead trigger a spray

of bullets on anyone stupid enough to disregard it.

Similarly, the ON/OFF switch will not clearly be labeled as such.

 

I will not interrogate my enemies in the inner sanctum -- a small hotel

well outside my borders will work just as well.

 

I will be secure in my superiority. Therefore, I will feel no need to

prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

 

One of my advisers will be an average five-year-old child. Any flaws in my

plan that he is able to spot will be corrected before implementation.

 

All slain enemies will be cremated, or at least have several rounds of

ammunition emptied into them, not left for dead at the bottom of the cliff.

The announcement of their deaths, as well as any accompanying

celebration, will be deferred until after the aforementioned disposal.

 

The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.

 

I will never employ any device with a digital countdown. If I find that

such a device is absolutely unavoidable, I will set it to activate when the

counter reaches 117 and the hero is just putting his plan into operation.

 

I will never utter the sentence "But before I kill you, there's just one thing I want to know."

 

When I employ people as advisers, I will occasionally listen to their advice.

 

I will not have a son. Although his laughably under-planned attempt to usurp

power would easily fail, it would provide a fatal distraction at a crucial point in time.

 

I will not have a daughter. She would be as beautiful as she was evil,

but one look at the hero's rugged countenance and she'd betray her own father.

 

Despite its proven stress-relieving effect, I will not indulge in

maniacal laughter. When so occupied, it's too easy to miss unexpected developments

that a more attentive individual could adjust to accordingly.

 

I will hire a talented fashion designer to create original uniforms for

my Legions of Terror, as opposed to some cheap knock-offs that make them look

like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes.

All were eventually defeated and I want my troops to have a more positive mind-set.

 

No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.

 

I will keep a special cache of low-tech weapons and train my troops in

their use. That way -- even if the heroes manage to neutralize my power

generator and/or render the standard-issue energy weapons useless -- my troops

will not be overrun by a handful of savages armed with spears and rocks.

 

I will maintain a realistic assessment of my strengths and weaknesses.

Even though this takes some of the fun out of the job, at least I will never

utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that,

death is usually instantaneous.)

 

No matter how well it would perform, I will never construct any sort of

machinery which is completely indestructible except for one small and

virtually inaccessible vulnerable spot.

 

No matter how attractive certain members of the rebellion are, there is

probably someone just as attractive who is not desperate to kill me.

Therefore, I will think twice before ordering a prisoner sent to my bedchamber.

 

I will never build only one of anything important. All important systems

will have redundant control panels and power supplies. For the same

reason I will always carry at least two fully loaded weapons at all times.

 

My pet monster will be kept in a secure cage from which it cannot

escape and into which I could not accidentally stumble.

 

I will dress in bright and cheery colors, and so throw my enemies into confusion.

 

All bumbling conjurers, clumsy squires, no-talent bards, and cowardly

thieves in the land will be preemptively put to death. My foes will

surely give up and abandon their quest if they have no source of comic relief.

 

All naive, busty tavern wenches in my realm will be replaced with

surly, world-weary waitresses who will provide no unexpected reinforcement

and/or romantic subplot for the hero or his sidekick.

 

I will not fly into a rage and kill a messenger who brings me bad news

just to illustrate how evil I really am. Good messengers are hard to come by.

 

I won't require high-ranking female members of my organization to wear

a stainless-steel bustier. Morale is better with a more casual dress-code.

Similarly, outfits made entirely from black leather will be reserved for formal occasions.

 

I will not turn into a snake. It never helps.

 

I will not grow a goatee. In the old days they made you look diabolic.

Now they just make you look like a disaffected member of Generation X.

 

I will not imprison members of the same party in the same cell block,

let alone the same cell. If they are important prisoners, I will keep the

only key to the cell door on my person instead of handing out copies to

every bottom-rung guard in the prison.

 

If my trusted lieutenant tells me my Legions of Terror are losing a

battle, I will believe him. After all, he's my trusted lieutenant.

 

If an enemy I have just killed has a younger sibling or offspring

anywhere, I will find them and have them killed immediately, instead of waiting

for them to grow up harboring feelings of vengeance towards me in my old age.

 

If I absolutely must ride into battle, I will certainly not ride at the

forefront of my Legions of Terror, nor will I seek out my opposite number among his army.

 

I will be neither chivalrous nor sporting. If I have an unstoppable

superweapon, I will use it as early and as often as possible instead of keeping it in reserve.

 

Once my power is secure, I will destroy all those pesky time-travel devices.

 

When I capture the hero, I will make sure I also get his dog, monkey,

ferret, or whatever sickeningly cute little animal capable of untying

ropes and filching keys happens to follow him around.

 

I will maintain a healthy amount of skepticism when I capture the

beautiful rebel and she claims she is attracted to my power and good looks and

will gladly betray her companions if I just let her in on my plans.

 

I will only employ bounty hunters who work for money. Those who work

for the pleasure of the hunt tend to do dumb things like even the odds to give

the other guy a sporting chance.

 

I will make sure I have a clear understanding of who is responsible for

what in my organization. For example, if my general screws up I will not draw my

weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.

 

If an adviser says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the adviser.

 

If I learn that a callow youth has begun a quest to destroy me, I will slay

him while he is still a callow youth instead of waiting for him to mature.

 

I will treat any beast which I control through magic or technology with

respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.

 

If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.

 

My main computers will have their own special operating system that will be

completely incompatible with standard IBM and Macintosh powerbooks.

 

If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell,

I will immediately transfer him to a less people-oriented position.

 

I will hire a team of board-certified architects and surveyors to examine my

castle and inform me of any secret passages and abandoned tunnels that I might not know about.

 

If the beautiful princess that I capture says "I'll never marry you!

Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.

 

I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.

 

The deformed mutants and odd-ball psychotics will have their place in my

Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.

 

My Legions of Terror will be trained in basic marksmanship. Any who cannot

learn to hit a man-sized target at 10 meters will be used for target practice.

 

Before employing any captured artifacts or machinery, I will carefully read the owner's manual.

 

If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.

 

I will never build a sentient computer smarter than I am.

 

My five-year-old child adviser will also be asked to decipher any code I am

thinking of using. If he breaks the code in under 30 seconds, it will not be used.

Note: this also applies to passwords.

 

If my advisers ask "Why are you risking everything on such a mad scheme?",

I will not proceed until I have a response that satisfies them.

 

I will design fortress hallways with no alcoves or protruding structural

supports which intruders could use for cover in a firefight.

 

Bulk trash will be disposed of in incinerators, not compactors. And they

will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.

 

I will see a competent psychiatrist and get cured of all extremely unusual

phobias and bizarre compulsive habits which could prove to be a disadvantage.

 

If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.

 

My security keypad will actually be a fingerprint scanner. Anyone who watches someone

press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.

 

No matter how many shorts we have in the system, my guards will be instructed to treat every

surveillance camera malfunction as a full-scale emergency.

 

I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.

 

All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals.

Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.

 

When my guards split up to search for intruders, they will always travel in groups of at least two.

They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately

initiate an alert and call for backup, instead of quizzically peering around a corner.

 

If I decide to test a lieutenant's loyalty and see if he/she should be made

a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.

 

If all the heroes are standing together around a strange device and begin to taunt me,

I will pull out a conventional weapon instead of using my unstoppable superweapon on them.

 

I will not agree to let the heroes go free if they win a rigged contest,

even though my advisers assure me it is impossible for them to win.

 

When I create a multimedia presentation of my plan designed so that my

five-year-old adviser can easily understand the details, I will not label

the disk "Project Overlord" and leave it lying on top of my desk.

 

I will instruct my Legions of Terror to attack the hero en masse, instead of

standing around waiting while members break off and attack one or two at a time.

 

If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge.

I will also not engage him at the edge of a cliff.

(In the middle of a rope-bridge over a river of molten lava is not even worth considering.)

 

If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutenant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.

 

I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."

 

If my doomsday device happens to come with a reverse switch, as soon as it

has been employed it will be melted down and made into limited-edition commemorative coins.

 

If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.

 

If I am fighting with the hero atop a moving platform, have disarmed him,

and am about to finish him off and he glances behind me and drops flat, I

too will drop flat instead of quizzically turning around to find out what he saw.

 

I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.

 

If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason,

I will order new drinks for both of us instead of trying to decide whether or not to switch with him.

 

I will not have captives of one sex guarded by members of the opposite sex.

 

I will not use any plan in which the final step is horribly complicated,

e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."

 

I will make sure that my doomsday device is up to code and properly grounded.

 

My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.

 

If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.

 

After I captures the hero's superweapon, I will not immediately disband my

legions and relax my guard because I believe whoever holds the weapon is

unstoppable. After all, the hero held the weapon and I took it from him.

 

I will not design my Main Control Room so that every workstation is facing away from the door.

 

I will not ignore the messenger that stumbles in exhausted and obviously agitated until

my personal grooming or current entertainment is finished. It might actually be important.

 

If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged

perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness.

(Heroes are incredibly gullible in this regard.)

 

If I decide to hold a double execution of the hero and an underling who failed or betrayed me,

I will see to it that the hero is scheduled to go first.

 

When arresting prisoners, my guards will not allow them to stop and grab a

useless trinket of purely sentimental value.

 

My dungeon will have its own qualified medical staff complete with

bodyguards. That way if a prisoner becomes sick and his cellmate tells the

guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.

 

My door mechanisms will be designed so that blasting the control panel on

the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.

 

My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unraveled.

 

If an attractive young couple enters my realm, I will carefully monitor their activities.

If I find they are happy and affectionate, I will ignore them.

However if circumstance have forced them together against their will

and they spend all their time bickering and criticizing each other except during the

intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.

 

Any data file of crucial importance will be padded to 1.45Mb in size.

 

And, I will have a rubber stamp that reads, "FIND HIM AND KILL HIM."

 

Finally, to keep my subjects permanently locked in a mindless trance, I will

provide each of them with free unlimited Internet access.

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