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EmilyAnnCoons

Clich?'s to avoid while thinking up your game

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Here is a list someone on RMXP Underground found. I am posting it here to show you things that you should avoid doing while thinking up your game. Also...it is REALLY funny...to me anyway...

The Grand List of Console Role Playing Game Clich?s

 

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Ahh, the Cliche list... you know, my game does try to hit EVERY one of these, but in a new light. Curious? well, that is my little secret.

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LOL, there is a lot of good ones in there a few I did in the game I'm semi-sorta working on. And yea Leon your right your game does hit a lot of those from the demo I played. But I think your gonna pull it off.

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LOL....yea true i'm deffinetly waiting for the outcome you have to keep me up to date

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hehe, some of those are funny, though...like the Cloud Rule "The bigger the hair, the closer one is to God"

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hehe, some of those are funny, though...like the Cloud Rule "The bigger the hair, the closer one is to God"

LOL yea loved that one lol. One of them that is very true and pissed me off is the Yuna Rule. Don't have a sequel and start the characters know diddly squat.

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This actually gave me and my husband some cool ideas... Well some things to avoid and some things to do, not to say that the things to do /were/ cliches... but it inspired! Thanks!

 

Considering my game is about a succubus, I'm especially glad to note the fashion rules... Now I'll have to make lots of sprites for her and change them regularly to make her change clothes for appropriateness... lol

 

Ty ty!

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This actually gave me and my husband some cool ideas... Well some things to avoid and some things to do, not to say that the things to do /were/ cliches... but it inspired! Thanks!

 

Considering my game is about a succubus, I'm especially glad to note the fashion rules... Now I'll have to make lots of sprites for her and change them regularly to make her change clothes for appropriateness... lol

 

Ty ty!

I think 2 and 4 r repeated alot

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