TheRexion 0 Report post Posted May 22, 2009 Any Programmers could do a Project but not every one can Re-Make something So I was thinking that a Programmer could Re-Make Sim RPG Maker 95, add features make the allowed animation more things like that, it would help alot of people. And just to make it easier they could base i off of the original And just a few Features- More Animation Custom GUI Better Title Screen Arena mode Just to make it more like Fire Emblem Stuff like that It would be a miracle if someone could do this EARLY SCREENSHOTS http://nrgs.org/early_works_6.image _______________________________________________________________________ Hi there! ---------------- Anyways, I've started this project and am currently working on this and a FF Site project at this time. I'll update periodically. When the system is working, I'll go open source. My choice language is C# so that I don't have to work as hard to develop this. Current Requirements OS: XP, Vista, 7 with .NET Framework 2.0 Keyboard and Mouse () Support/Features Language can be translated with ease of .lang file which resembles an ini file Looks similar to original Sim RPG Maker (kinda...) Easier to use than original Sim RPG Maker (Definately!) Isometric or Flat Battle View (Requires different Sprite Sets) Game Starter (Starter Games for people new to the engine) - Default - Fire Emblem - Final Fantasy Tactics Program Mode (Way Awesome!) - Beginner - Novice - Advanced - Expert (Direct Source Code Modification - Read Manual!) Map Mode - Isometric and Flat Battle System (specify on each map (Novice Mode+) or set entire game up for one type(Beginner+)) - Height System (Novice Mode+) - In battle events (Including Obtaining Characters, shops, etc.) - Partial/Permanent Death - Revive In Battle (Advanced Mode+) After Battle - Revive Character - Shop - Story (Event Triggers) Characters - Items/Weapons/Etc Duration - Weight System (Novice Mode+) - Movement (Height/Weight Restrictions Requires Novice Mode+) NRGWEBSITE RPG Maker Unlimited RPG Crisis Creation Asylum Dragon Infinity Gamez UPDATES #1 May 1 2009 #2 May 5 2009 #3 May 24 2009 Share this post Link to post Share on other sites
Nisage 31 Report post Posted May 22, 2009 A Tactical Game Maker? Sweet :) Sounds like my kind of Game Maker. I can't wait to try it out once it's done. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted May 23, 2009 This looks pretty cool. A lot of it seems like RMXP, especially the GUI.. Share this post Link to post Share on other sites
TheRexion 0 Report post Posted May 23, 2009 It's supposed to be a mix between RPG Maker VX, XP and SIM RPG Maker 95 and thanks for the comments Share this post Link to post Share on other sites
Nisage 31 Report post Posted May 23, 2009 It's supposed to be a mix between RPG Maker VX, XP and SIM RPG Maker 95and thanks for the comments Really? Cool. Just to clarify on a few things, is the battle system a Tactical Battle System? Share this post Link to post Share on other sites
Polraudio 122 Report post Posted May 24, 2009 I think so Nisage cause it is a Tactical RPG Maker. Looking nice so far. Cant wait to see it finish and cant wait to make some scripts. Share this post Link to post Share on other sites
TheRexion 0 Report post Posted May 24, 2009 Sorry but it does not use RGSS or RGSS2 just C#, so if you wanna script #1 You need to know C# #2 you will need to be on expert mode for Direct Source Editing Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted May 24, 2009 Oh. Hmm, this is interesting. So no RGSS? I wonder how this will turn out. Share this post Link to post Share on other sites
Darkness366 0 Report post Posted May 24, 2009 Sounds like it might be a nice game maker to spend time using, I may not be great at them, and don't always get something done. but I might try and get a game made with it after I finish my XP one and it comes out too of course. I might be a little hard to use before I get it. Share this post Link to post Share on other sites
TheRexion 0 Report post Posted May 25, 2009 Once I get done with this i will talk to Enterbrain personally and see about getting RGSS or RGSS2 I can do that Share this post Link to post Share on other sites
Goodlookinguy 0 Report post Posted June 2, 2009 Once I get done with this i will talk to Enterbrain personally and see about getting RGSS or RGSS2I can do that What is all this nonsense? -------------------------------------- This is my tactical game engine and maker. As of right now, what needs to be known is that there are two major versions of the program being made, each one completely different. (Unnamed Tactical Game Maker) with [hidden] (C++ | Scripting Language: C++) (Project collaboration with DeM0nFiRe) NRG's Tactical Game Engine and Maker with MSVS08 (C# | Scripting Language: BASIC#(Very Easy to adapt to language) or NRG Powa (Advanced Language based on php and C++)) Share this post Link to post Share on other sites
TheRexion 0 Report post Posted June 2, 2009 Of course it's yours! I never said anything different, I was going to learn C# learn all that I can and make my own with Enterbrain if they like the idea --------- I don't take cred for anyone else's material Share this post Link to post Share on other sites
Goodlookinguy 0 Report post Posted June 2, 2009 Of course it's yours! I never said anything different, I was going to learn C# learn all that I can and make my own with Enterbrain if they like the idea --------- I don't take cred for anyone else's material Huh? Oh, you got the wrong ideal. I was just telling everybody, in case they didn't know, that I was the creator. Sorry if I came across differently. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 2, 2009 Okay now I am really confused. Who is making this now? Share this post Link to post Share on other sites
Goodlookinguy 0 Report post Posted June 3, 2009 Okay now I am really confused. Who is making this now? Basically, the person who wrote this thread came up with the idea of remaking the original Sim RPG Maker 95. Then I posted stating that I would possibly make it. Then I started making it. When that happened, he went around to the different forums to tell everyone of this program because he's very enthusiastic about it. I consider him part of the project because he's coming up with ideas and helping spread news of this soon-to-be great program. My site is here. I have information and weekly-to-biweekly development builds of the program on my site. People who help catch bugs and or mistakes (spelling, grammar, or otherwise) are considered part of the project. Anyone who is part of the project will receive an indie copy of the maker when finished. Okay, I think that about explains it. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 3, 2009 Okay I get it now. I liked the site, and the slogan. xD "A place for stuff" One more thing, what's an indie copy? Share this post Link to post Share on other sites
Goodlookinguy 0 Report post Posted June 3, 2009 Okay I get it now. I liked the site, and the slogan. xD "A place for stuff" Yes, I love it too. I decided just to write that temporarily, then realized it was pretty funny, so I kept it. One more thing, what's an indie copy? Oh, I didn't explain the system. 1) Free Version : If you are making 0(any currency) money off of your game. Will have "NRG's Tactical Game Maker" logo appear when starting. 2) Indie Version: Selling your game for $20-(or just want), $100 for copy, no logo. Selling your for $21+(or just want), $250, no logo, complete source code. 3) Commerical : $1000-$3000, no logo, complete source code, unlimited usage rights. So, that should explain it. Anyone who helps me receives the better, more expensive, indie version for free. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 3, 2009 I don't think people are going to pay that much... Share this post Link to post Share on other sites
Goodlookinguy 0 Report post Posted June 3, 2009 I don't think people are going to pay that much... The maker is completely free. If you plan to sell each copy of your game for $20 or less (or just want license), then it costs $100 for a indie license to sell your game and without a logo. If you plan to sell each copy of your game for $21 or more (or just want license), then it costs $250 for the better indie license to sell your game without a logo and you get the full source code of the maker and engine. Then there's the commercial license (for companies), which costs a lot more, because they're big companies. To be honest though, I don't think any companies are going to purchase it. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 3, 2009 No one is going to buy any of those honestly. Sorry. :| Unless you wanna make it like, one dollar. Then you might make some money. Share this post Link to post Share on other sites
Goodlookinguy 0 Report post Posted June 3, 2009 No one is going to buy any of those honestly. Sorry. :| Unless you wanna make it like, one dollar. Then you might make some money. I'm guessing you've had no business experience right? Plenty of game makers and their accompanying engines cost way more. Wanna know the truth about how much one these bastards can cost, ask people about "Hero's Engine" the engine that costs $300,000(at the very least) to buy. I've purchased a few game engines, all of which were $100 - $1000 for one user. And in the end, if people don't want to sell their game, have no source code, or don't care if the logo pops up for a second or two, then just get the free one. I'm fine with that. At least I never forcefully made you have to buy it since everything in the free one is in the bought one expect for the logo. Also keep in mind, unlike an earlier post, I did end up sticking a programming language into the maker so that could program scripts for it and whatnot. Share this post Link to post Share on other sites
TheRexion 0 Report post Posted June 3, 2009 Oh and I can't do any of the things I said, it was just a joke which obviously nobody took it seriously which is good Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 4, 2009 Oh, well I guess I stand corrected or whatever. :/ ...the truth about how much one these bastards can cost... Please tone down the language or put strike-throughs on all heavy language, like that word, b&%$#, f^*%, and s%@t. [ s ] badword [ / s ] is how you strike-though, except without the spaces. Share this post Link to post Share on other sites
TheRexion 0 Report post Posted June 4, 2009 Okay now are we one with all that... --------- (Hey Kiriashi, for some reason I cannot stop staring at your avatar It's just so adorable! That sounded weird) Share this post Link to post Share on other sites
Goodlookinguy 0 Report post Posted June 4, 2009 Please tone down the language or put strike-throughs on all heavy language, like that word, b&%$#, f^*%, and s%@t. [ s ] badword [ / s ] is how you strike-though, except without the spaces. I would normally be offended by you telling me how to use the strike-through bb code since I've developed my own bb code parsing function in php. However, I don't know you so I can't take this offensively. I program in 17 programming languages and more specifically I revolve around the web with php and MySQL databases, focusing heavily and security. So don't worry about explaining anything web related to me. Oh, and I really didn't think what I said was all that bad. What do we have, 10-year olds on here? Come on, really? I'm not using the "f" word or other very derogatory words. I write and speak very properly for the most part. So I apologize ahead of time for any of my language shortcomings because I visit several forums daily with different rules and restrictions. Okay now are we one with all that... No, now we are. Share this post Link to post Share on other sites
TheRexion 0 Report post Posted June 4, 2009 No Offense, You do realize that there are people on the planet that do not use cursing, and do not appreciate the use of those words in the websites or forums that the go to. Like me, I demote the use of that kind of language, so I would appreciate it if you did not go around using it like that Share this post Link to post Share on other sites
Goodlookinguy 0 Report post Posted June 5, 2009 No Offense,You do realize that there are people on the planet that do not use cursing, and do not appreciate the use of those words in the websites or forums that the go to. Like me, I demote the use of that kind of language, so I would appreciate it if you did not go around using it like that No offense, but I have the slightest feeling that you didn't completely understand what I'd written. The way I was using the said 'curse word,' was not a demeaning way to anyone. Also, my thoughts on language are that, if you define a word as such that it is bad, then that is your problem. As for me, if I define it as not that bad a word, then it seems completely harmless. The perspective will change the final outcome, keep that in mind. ----- Now, back to this game and not language. I'll release the new development build tomorrow, even though I said I'd release it yesterday or today on my site. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 5, 2009 EDIT: Please disregard this post, I sent Goodlookinguy a PM regarding this. Please continue discussing the Tactical Game Maker and just forget all this. Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted June 26, 2010 Sorry for necroposting but is this downloadable anywhere? Share this post Link to post Share on other sites