Noob Saibot 38 Report post Posted May 25, 2009 Main Interface When you first open Magix Editor you will be presented with the Main Interface. The main interfaces’ sole purpose is to provide you the most basic functions of Magix Editor which is to open an existing project, start a new project, quick links to guides and tutorials, as well as supply you with basic information about Magix Editor. You can’t make a game with the Main Interface as it is a separate program from the actual editors. The Editors Magix Editor uses a multiple separate editors depending on the type of game you wish to make. From the Main Interface you would click on “New Project” in which case a small window would appear with the following options: Game Title—the name of the game you will be making. Game Logo—the logo for your game. Magix Studios Logo—which Magix Studio’s logo would you like to be displayed? Project Folder—the name of the folder the game will be stored in. Project Location—the location of the Project Folder and its contents. Genre of Game—the genre of your game (e.g. RPG, Platform, Maze, Card, Board, Car/Racing, isometric, & tactical). Sub-Genre—some Genres have a sub-genre such as RPG has: original, action, and tactical and Car/Racing has: racing & open world. Programming Language—what programming language would you like your game to be coded in (e.g. C++ or C#)? So what happens when you pick the following options above? Game Title—My Game Game Logo— documents/pictures/mylogo.png Magix Studios Logo—logo1.png Project Folder—mygame Project Location—documents/magixeditor/projects/mygame Genre of Game—RPG Sub-Genre—original Programming Language—C# Well let’s skip explaining the first 5 options as this is dummy proof on what they will do. However we told the Main Interface we were creating an Original RPG (something like that of Final Fantasy) and we wanted it coded in C#; so now what? Well the Main Interface takes this information and will open the correct Editor you will need to create this game. In our case the Main Interface will access the “.exe” file located in c:\programs OR programs86\Magix Studios\Magix Editor\Editors\RPG\original.exe. This Editor will allow you to create an RPG game like that of Final Fantasy. So in short each Genre and Sub-Genre has their own editor, but all of them will be able to code it in C# (default) or C++ (professional & commercial version only). Why So Many Editors? We decided to set Magix Editor up like this so we can release it as soon as three editors are complete and when another one has been finished we will release it as a free update. 4 Versions of Magix Editor When released Magix Editor will be released in four versions which are: Demo Version—this will be a 14 day free trial in which you can use EVERY feature and function in Magix Editor. Registered Version—registration is free and this will unlock the Trial Version to the Registered Version. However some features will be blocked (example: can only have games coded in C#, logo size limited to 500x100px, forced to use Magix Studios main logo, can’t make Action/Tactical RPG, and a few others). Professional Version—will only cost $35 (or $40; still under debate) and this will unlock every feature and allow you to sell the games you make (even when using the default graphics). Your logo size will be larger as well as coding games in C++ and using the 2 other Magix Studios’ logos. Commercial Version—this is actual a copyright removal. It will allow you to not have the Magix Studios’ logo appear in your finished game. It will also unlock the icons allowing you to have custom icons (.ico) for your game as well. In short it will allow you to remove anything that would hint to people that you made your game using our software (except you telling them). This of course being a copyright removal will not come cheap and will be about $80-$100 (still under debate) and is a separate price from the professional version meaning you would have to buy both this and the Professional Version (this is not part of the Demo Version). Features List Below is a current list of features that will be available depending on the version you have. However for this section we are not going to list what features will be limited to what version. This section is simply for you to look over and tell us what you like, dislike, or would like added. Graphics—will support the following image formats: jpg, gif, png, and bmp. Audio—will support the following formats: wav, ogg, mid, and mp3. Video—will support the following video formats: avi, mp4, and swf. Scripting—Magix Studios will have a powerful scripting system so you can make even more advanced games. Magix Editor will be programmed in C++, but you will be able to make a game using C++ or C Sharp (C#). We are doing this because C# is faster to learn. Script Converter—Magix Editor will be using our own little game programming language (like RGSS for Ruby); MEC+ (coded in C++) and MEC# (coded in C#). By doing this we can also create a converter that will convert scripts that use MEC+ or MEC# to its opposite (e.g. converting a MEC+ script to a MEC# script and vice versa. Replace Default Scripts—unlike in RMXP/VX you won’t have to add a CBS or a CMS below a script in Magix Editor. Simply replace the coding in the default script with your own. We did this to allow more freedom and flexibility when you are creating scripts. Game Controls—unlike RMXP/VX you will be able to choose what keys on your key board do what (even your mouse). We chose to do this simple because it’s dumb how you can hit “Esc” and bring up the menu. Game Icon—you will be able to change the game icon for your game (.ico file). Copyright Removal—this will allow you to choose not to display the Magix Studios logo when someone plays your game (e.g. this would appear as “Your Logo” than “In Association with: Magix Studios”) this will also allow you to change the (.ico) files for your whole game folder. Audio and Video Encryption—Magix Studios will encrypt your whole game. Password Protection—this will be used for teams or groups of people working on a project. It will allow you to password protect your editable game project. This is done in case some John Doe manages to come across your project file download. They won’t be able to access it unless they know the password. Project Management—you will be able to manage the files with in your game from the Main Interface or the editors themselves. Distributing Your Game—you will be able to distribute your game in 3 ways: an encrypted game, editable game, and a password protected editable game. 20-60 Frames—the default and minimum is 20 frames per second, but you can alter this to 25, 30, 35, 40, 45, 50, 55, and a maximum of 60 frames per second. RPG World Maps—when creating an RPG you will have a world map editor (built in sub-editor of all three sub-genres of RPG) which will allow you to create a world map that your character can travel from one place to the next. The images in this are smaller even down to the character that walks on the world map. RPG Field Maps—this is a sub-editor in the RPG editors that will allow you to create the towns, caves, dungeons, etc that your character can access from the world map. Rooms, Levels, & Worlds—rooms are like RPG Field Maps, but are relevant to maze type games or games like Asteroid. Levels are like Field Maps, but for Platform games. Worlds are relevant to Platform games and will allow you to create a Platform based game like Super Mario Brothers 3 or Super Mario World. Worlds would be like World Maps in an RPG, but with a set path you must follow. Puzzles—this will allow you to create puzzle type games like that of Tetris or Arkanoid (NES). 2D Fighter—this will give you the ability to make a 2D fighter game (like that of Mortal Kombat 1 or 2). Flash Files—the use of flash files is meant for cut scenes and will allow less lagging (if any) from an avi or mp4 file. Magix Editor does not come with a flash editor you will need a product to make such a flash file. Magix Editor simply will import a swf file and call and display it by means of an event or script. Now knowing this Magix Editor (ME) will not block a play bar if your flash has one. You will need to remove this Play Bar (e.g. play, stop, pause, skip) and have it play automatically with no user interface. Macintosh & Linux—as of now ME is set for release for windows, but we do have plans for a Mac and Linux version. Click & Drag—ME will use a Click & Drag interface for most if not all the game editors. This means you will simply be able to click on something and drag it to where you want it. Isometric View—this will allow you to create almost any game using an isometric view: platform, RPG Tactical, board game, etc. Note This project is in the design part so screen shots are lacking. However this is good as it allows you to help me and my team add something you want or we missed. Updated List 25 MAY 2009-- Added more information to the Features list and a description for each. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted May 25, 2009 This sounds awesome. Cant wait to try it out. Share this post Link to post Share on other sites
Noob Saibot 38 Report post Posted May 25, 2009 Well thank you, but from reading it do you have any suggestions? perhaps even mentioning things you do not like about other makers (RMXP/VX, game maker7, game editor, etc) would also help. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted May 25, 2009 Any chance on having a mix of languages? Other than that i will have to wait to try it out before i come up with more suggestions. Share this post Link to post Share on other sites
Chief 30 Report post Posted May 25, 2009 well, it bummed me out that you gotta pay for it, but, all great programs cost money. if you can make money off it? then ya know what? great job. Share this post Link to post Share on other sites
Noob Saibot 38 Report post Posted May 25, 2009 Any chance on having a mix of languages?Other than that i will have to wait to try it out before i come up with more suggestions. Who knows, on the first release, no, but perhaps in an update. well, it bummed me out that you gotta pay for it, but, all great programs cost money. if you can make money off it? then ya know what? great job. Well look at it this way... Game Maker 7 = $20.00 USD RMXP/VX = $60.00 USD each Action Game Maker = most likely will cost $60.00 USD So if you bought all 4 that's $200.00 USD OR $140.00 USD for RMXP/VX and GM7 OR $180.00 USD for RMXP/VX & AGM ME (Magix Editor) will cost $35.00USD and we have a free version that is simply limited in what it can do. So either way you get more for your $$$. PS Updated first post. Share this post Link to post Share on other sites
Chief 30 Report post Posted May 29, 2009 I never bought a single one... ;) lol, but yeah, my RPG Maker days have been over for a while. Im dev'ing in C++ now. Share this post Link to post Share on other sites
Noob Saibot 38 Report post Posted May 29, 2009 I never bought a single one... ;) lol, but yeah, my RPG Maker days have been over for a while. Im dev'ing in C++ now. I am developing in C++ and C#; and starting to learn Python (bledner; http://blender.org ). Share this post Link to post Share on other sites