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lol this game is hard to play!

 

I rememebr i bought it like a year or 2 ago for like 50 dollars, i started playing and all i could really do was like make enemies and characters.

 

I then realized on the front of the box it said "its Recommended to have a P.h.d in game design"

 

I kept it for ahiwl and tried again last year i think but then i sold it back to gamestop for like 20 bucks... there goes a wasted 30 bucks... :P

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lol this game is hard to play!

 

I rememebr i bought it like a year or 2 ago for like 50 dollars, i started playing and all i could really do was like make enemies and characters.

 

I then realized on the front of the box it said "its Recommended to have a P.h.d in game design"

 

I kept it for ahiwl and tried again last year i think but then i sold it back to gamestop for like 20 bucks... there goes a wasted 30 bucks... :P

 

PHD is game design??? Does it really say that? XD

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I should get this. I always wanted to get it, but now that you reminded me i think i will look for it. It shouldn't be to hard to use.

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For the Playstation? Hmmm. I wonder how good it was. It doesn't seem to me like you could do much with it after looking at it on ign.

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RPG Maker is for PS1, RPG Maker 2 and RPG Maker 3 are for the PS2. I, uh..... was searching for RPG games and got those 3 in the result list. Are they like RMXP and RMVX, or completely different?

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3D, really? Cool, but that sounds like it has an Action Battle System in it. Do any of them have the Tactical Battle System?

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3D, really? Cool, but that sounds like it has an Action Battle System in it. Do any of them have the Tactical Battle System?

 

I dont think so but im not sure because i only used rpg maker 3.

You pretty much run around a 3D world you create your own story and script but the only bad part is you can only use the graphic they give you.

 

After i get better at rpg maker xp i might try it again

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Rpg Maker 3 is deff a bit difficult to use but you get use to it when making a full length game like I did :D! Only game I actually finnished on any rpg maker lol! Its a good game maker though although it should be for pc :D

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Oh cool, you finished one.

 

 

I can't imagine making a game in a game. It sounds so weird.

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I'm sorry to Disagree but

 

There are expansion package you can purchase online somewhere,

How you get them on the PS2 even I don't know

 

don't ask me where because I forgot

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...

 

 

 

 

What? >.<

 

 

Your post doesn't make sense.

 

i second that... plus this is the 100th post in the rpg maker discussion section of the forum... :P

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I read your quotes they're funny.

 

 

And how do you know that? I don't count posts of forums. xD

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I wonder how expansion packs for Playstation game would work, anyway? It's not like the PSOne or 2 has a hard drive to store it on, or anything.

 

Anyway, I've written games in RPG Maker 1 and 3. (Had issues with 2 due to the absolutely terrible documentation.)

 

Here's my capsule:

 

RPGMaker 1: Actually kinda like RMXP, or perhaps closer to one of the older Enterbrain products. Creates a classic 2-D 16-bit game. It even had an art program built in so that you could make your own custom graphics.

 

Buuuuut....

 

As far as Animations go, you had a very limited set of options. It was workable, but if you were going away from a generic fantasy game, your choices became a lot more limited. Screen Animations were separate, and even more limited.

 

And worst of all: Those custom graphics did not combine well with a PSOne memory card. Those things had sixteen blocks, if you recall. The game itself would take up at least three-- more likely ten or so.

 

And each graphic that you imported was one full block.

 

There's a lot of other touches that demonstrate that this thing was kinda rushed out-- the "Demo Mode" of the art program, the way that you entered the art program (which really should have been on another disc), the art program's lack of digital controls for the colors... lots of touches.

 

RPGMaker 2: Flexible. Versatile. Poorly documented. There was an entire section of options that the documentation actually told you not to use, and didn't provide any instructions for. The Hell? If I'd had more time and energy available to me when I got this, I might have figured it out... and done something with the Attack of the Fisher-Price People, because that's what the character graphics looked like.

 

RPGMaker 3: The pretty, shiny 3-D one. Very simple to use. Also possessed of a very cool "Cutscene Mode," where big 2-D cell graphics of the characters could be moved around, not unlike Disgaia.

 

Your options, however, were so limited in some areas that it was absolutely insane. You picked graphics from a limited pool--- acceptable for a console maker, but frustrating. Especially the portraits. There were over a hundred portraits! But not really. There were seven different "Art Styles," only one of which bore any resemblance to the 3-D graphics, and some of which looked, frankly, really stupid. There weren't any different facial expressions available, so those cool cutscenes were actually pretty limited, too.

 

And speaking of those limited graphics... you had a limited selection of animations and monsters, and you basically couldn't customize anything. Fine. But the character graphics... amazingly limited. You wanted a female spellcaster? I hope you like nuns or hunchbacked old witches, because that's what the game gives you!

 

If you were willing to work within the limitations of the engine, though, it was simple to use and could do some cool tricks.

 

But RMXP has spoiled me for ever going back to my console makers.

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I wonder how expansion packs for Playstation game would work, anyway? It's not like the PSOne or 2 has a hard drive to store it on, or anything.

 

Anyway, I've written games in RPG Maker 1 and 3. (Had issues with 2 due to the absolutely terrible documentation.)

 

Here's my capsule:

 

RPGMaker 1: Actually kinda like RMXP, or perhaps closer to one of the older Enterbrain products. Creates a classic 2-D 16-bit game. It even had an art program built in so that you could make your own custom graphics.

 

Buuuuut....

 

As far as Animations go, you had a very limited set of options. It was workable, but if you were going away from a generic fantasy game, your choices became a lot more limited. Screen Animations were separate, and even more limited.

 

And worst of all: Those custom graphics did not combine well with a PSOne memory card. Those things had sixteen blocks, if you recall. The game itself would take up at least three-- more likely ten or so.

 

And each graphic that you imported was one full block.

 

There's a lot of other touches that demonstrate that this thing was kinda rushed out-- the "Demo Mode" of the art program, the way that you entered the art program (which really should have been on another disc), the art program's lack of digital controls for the colors... lots of touches.

 

RPGMaker 2: Flexible. Versatile. Poorly documented. There was an entire section of options that the documentation actually told you not to use, and didn't provide any instructions for. The Hell? If I'd had more time and energy available to me when I got this, I might have figured it out... and done something with the Attack of the Fisher-Price People, because that's what the character graphics looked like.

 

RPGMaker 3: The pretty, shiny 3-D one. Very simple to use. Also possessed of a very cool "Cutscene Mode," where big 2-D cell graphics of the characters could be moved around, not unlike Disgaia.

 

Your options, however, were so limited in some areas that it was absolutely insane. You picked graphics from a limited pool--- acceptable for a console maker, but frustrating. Especially the portraits. There were over a hundred portraits! But not really. There were seven different "Art Styles," only one of which bore any resemblance to the 3-D graphics, and some of which looked, frankly, really stupid. There weren't any different facial expressions available, so those cool cutscenes were actually pretty limited, too.

 

And speaking of those limited graphics... you had a limited selection of animations and monsters, and you basically couldn't customize anything. Fine. But the character graphics... amazingly limited. You wanted a female spellcaster? I hope you like nuns or hunchbacked old witches, because that's what the game gives you!

 

If you were willing to work within the limitations of the engine, though, it was simple to use and could do some cool tricks.

 

But RMXP has spoiled me for ever going back to my console makers.

 

 

 

I second that.

 

RPG Maker 3 was really frustrating with its limited...everything. I'm just gonna stick with the computer programs like XP and VX, at least with those you get your money's worth.

 

It seemed as though Enterbrain didn't put much work or thought into RPGM3 (Not trying to diss Enterbrain, but c'mon). I was excited when I heard about it but when I actually got it...I was disappointed (half my fault, really, I hyped it up for myself).

 

On another note, RPGM3's sound effects were so cheesy you couldn't help but laugh.

 

Now, if they were to make an RPG Maker for the current gen consoles (360, ps3, etc) then I might reconsider due to the possibility of dlc.....

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I have RPG Maker 2 I think.

 

It's really really really difficult to understand if you've never messed around with these programs before. Almost impossible, really. I think they were all kind of a waste of time, if not just for some novel satisfaction. Even if you make the most amazing game on it, you can only play it with your memory card and the game.

 

I suppose there's someway to get it on a computer, but how many people could get it off? Waste of time. Too much effort for absolutely no payoff. I was absolutely obsessed with the idea of the game when i was younger, and begged my mother for it for my birthday for probably a year. Then I played it for like 3 days and resorted back to GTA...

 

:(

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I hated RPG Maker 3. I still have mines but I don't understand it one bit. I couldn't create anything at all with it.

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